Tried several ways to upgrade my project to 4.12 from 4.11 but it always crashes on startup.
cloned my project
converted it to 4.12
crash because of Victory plugin being not compatible
cloned my project
set off victory plugin in the editor
converted to 4.12
tried opening it, crash
deleted victory plugin folder
tried restart, crash
cloned my project
set off victory plugin in the editor
deleted intermediate folder
tried restart, crash
cloned my project
set off victory plugin with editing u.project
set to 4.12 with right click on u.project
tried opening it, crash
cloned my project
set off victory plugin with editing u.project
deleted intermediate folder and victorypluginfolder
tried opening it, crash
I have not used anything of the victory plugin in my project but it even crashes when I turn it off and try to open the project again. This is all I get in the crash report when opening it with 4.12:
MachineId:010D4D4446470DC55E5144BA937E4EAE
EpicAccountId:696a6dfa87bc4cc98bfae571483facf0
You do not have any debugging symbols required to display the callstack for this crash.
Attached is the crash report stuff for when only turning off the plugin and opening in 4.11
Atleast I never converted my project in place, otherwise everything would be corrupted I guess.
As this is a crash related to the Victory plugin, you’ll need to get in touch with the creator of the plugin for support, as we do not provide support for 3rd party plugins.
I’m not sure I understand what you’re trying to say. If the crash is occurring when you’re working with the Victory plugin, then the issue most likely lies with some incompatibilities that are related to using that particular plugin. Which is why I suggest getting in touch with the creator of that plugin for more support.
I’m just saying the issue might be just as well be a issue with the overall turning off of plugins in UE4 and might have nothing to do with the specific plugin that gets turned off. I’m not working with the plugin, I don’t want to work with the plugin but I’m unable to turn it off since any turning off crashes the editor on restart. Now I’m stuck with it and can not upgrade to 4.12 that is the issue here.
That worked til I opened my map, there it crashed again. I skipped the VStudio part though because it said there I don’t have any source code. I made everything in blueprint. I also had no Binaries folder but deleted all folder except the Content folder.
It also crashes when I open any blueprint, that includes the starter content blueprints. Might this be a issue with UE4 project converting to 4.12 or is it still related to the plugin?
This is all I get in the crash report:
MachineId:010D4D4446470DC55E5144BA937E4EAE
EpicAccountId:696a6dfa87bc4cc98bfae571483facf0
You do not have any debugging symbols required to display the callstack for this crash.
Interestingly, after I opened the project in 4.12, I can switch back to 4.11 and open it there and then get the same crashing as in 4.12 but there I get then much more in the crash message: https://codedump.io/share/Fu24r2sbH0eG/1/crash-log-ue4
When I do it all without the switch to 4.12 I get the same crashing so I guess it is still the plugin not getting properly turned off which is either a problem with the Victory plugin or with plugins in general.
I could not find anything, I searched in all blueprints for anything Victory. Odd is also that the starter content blueprints, that I never touched, crash on opening,
Turns out you are right, I used a lot of nodes of the Victory plugin without even noticing. Like half of the victory plugin nodes don’t have victory in the name so this will be a nightmare to track them all down not to mention that a good chunk of my game will plainly not be working anymore and a lot might not be possible to work without using the plugin. Oh well looks like I’m stuck with 4.11 and this plugin in any case. Thanks for the help though.