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Tone Mapping for Media Texture

I'm having a bit of an issue with color space. I'm utilizing a media texture as a skybox and would like the video to play back during game-play exactly how it looks when viewing in the player. The material has the video in the emissive channel and works fine, but all my whites are more of a dull grey in the scene.

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The video file looks exactly how I want it to when "Unlit" or when using the "show.tonemapper" flags to turn off tone mapping and still plays back fine.

I know for file textures this usually means I have to mess around with the sRGB checkbox and/or re save out the file in 8 bits (instead of 16 or 32) but I'm at a bit of a loss on how to correct the problem when it's a video file. Any help would be greatly appreciated!

Product Version: UE 4.12
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asked Aug 26 '16 at 03:18 PM in Rendering

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HidingGlass
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