Radial damage doesn't always work
I am having a problem with radial damage not always working. You can see in the image that the debug sphere, which has the same size and center as the radial damage, clearly cuts through the mesh - and easily cuts through the collision of the mesh.
If I go more to the center of the mesh I want to hi, it applies. But if I hit it at the outer rims, it doesn't work. Not only in this particular case, there's a lot of instances where damage just won't apply :\
asked Aug 26 '16 at 03:40 PM in Bug Reports
Hi Virgil Tuser,
We have not heard from you in several days. I am marking this as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information.
answered Sep 06 '16 at 01:25 PM
Also worth mentioning I'm having this exact problem with fractured, destructible meshes. If they only get touched towards their sides, nothing happens. And I'm applying 1000 damage to them, with their break point being at just 1. I do have a question for destructibles in particular - how can I get the hit fractured component/piece and apply damage at least to that if radial damage won't work?
And a big thank you for putting up :D This is actually happened since 4.10 when I started the project.
answered Aug 30 '16 at 09:43 AM
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