Android Textures not Tiling
This is my first attempt at developing for Mobile, We've done a number of architectural visualizations for desktop and our textures/Materials work fine. The devices I'm testing on: Moto X Pure, Nexus 6. They still look great in the editor, but whenever I launch or package for Android the textures don't tile. They seem to sit in the center of the UV and stretch across the rest:
Here's what they look like in the editor:
Our textures are all:
I was setting the UVs in 3DS Max as box projection at 1' cubed so that the textures would be uniformly scaled across meshes. I thought that might be the problem so I remapped all the meshes using a flattened UV map and the textures seem to be doing the same thing:
I've looked all over the forums and I can't seem to find a solution. Anyone have any Ideas?
asked Aug 26 '16 at 03:41 PM in Packaging & Deployment
You may need to update your Android_NDK_Root environment variables to point to the newer Android NDK. Here is a screen shot of that location. I would recommend downloading Revision 11c as I know that one works https://developer.android.com/ndk/downloads/revision_history.html
Once You have updated your NDK try deploying.
Hope that helps,
answered Sep 02 '16 at 02:38 PM
Based off the screenshots you provided your issue looks very similar to this Hub post: https://answers.unrealengine.com/questions/435741/tiling-impossible-with-google-vr-plugin.html
It looks like the issue has been addressed in 4.13 and is now fixed. You can always verify this by making a copy of your project in 4.13 and testing!
hope that helps,
answered Aug 29 '16 at 08:42 PM
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