Delay blueprint node absolutely imprecise
Hi, this is fast and simple. I was using delay nodes in order to do delays but I see that delay node is just imprecise. I just want to know if this is a bug, if it is known, and if there is a more reliable method to do precision delays. Im talking about blueprints.
Here is some meassures and pictures of a really simple code to see that delay node is not working as it should. about pictures, framerate is 60fps, is lower in the picture because of the capture screen program, so that is not the point.
delay: 0.05 --> time to do 50 loops = 2.5 seconds. (0.05 x 50 = 2.5seconds: precise, 0s deviation).
delay: 0.0501---> time to do 50 loops = 3.3seconds. (0.0501 x 50 = 2.505: imprecise, 0.8s deviation).
delay: 0.06---> time to do 50 loops = 3.3 seconds. (0.06 x 50 = 3 seconds: imprecise, 0.3s deviation).
I know that delay might be limited to two decimals, but that does not explain why 0.06 delay has a 0.3s deviation. Thanks.
PD: I had a similar problem using animation notifies on short times.
asked Aug 26 '16 at 03:41 PM in Blueprint Scripting
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