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Is there an alternative way to blend masks besides dither temporal aa

Hi guys, I'm trying to create some hair and some glass using masked material and the only way I know to make it blend smoothly between the masked areas and unmasked areas is by connecting a dither temporal AA node between my mask and the opacity ,ask input

alt text

but it looks noisy and rough. And I can't use translucent material because it doesn't catch light.

Examples of what I am doing, please see the high res versions so you can clearly see the noise. alt text

the glass has a lot of noise in it because I'm using dither temporal AA This isn't a very good shot but the hair also has noise especially when the character is moving alt text

Assuming he used a mask, this artist managed to do it without noise on his mask, and I'm sure his not using transparent material. alt text

Does anyone have any idea how I can mask my material without the noise that dither temporal aa produces? thanks in advance.

Product Version: UE 4.11
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asked Aug 26 '16 at 04:18 PM in Rendering

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avatar image EPD Gaffney Feb 26 '17 at 05:09 PM

Did you ever solve this? I'm using 4.9.2, so I can't take advantage of the new hair shader, and so far, everything looks super noisy with this method. Thanks.

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