Problems Packaging game

Ive tried with 4.12 and also with 4.13
I keep getting a error when packaging, but whats odd is its failed every single time but after looking in my saved folder in the projects I found my game packaged and it works when I open the exe file… put it on a thumb and it worked on another pc… so why did it never say it completed when I packaged?

I always get some automation tool error=25
Even when opening a fresh project It failed during the packaging…

I have the entire project on mediafire in a zip file for someone to please help me figure this out, so I cant stop running into this issue in the future, please. Thank you in advance!

Link here - [link text][1]

http://www.mediafire.com/download/wdc5nuzd2bcuuw6/ZombieGameProject.zip

AnthonyG86,

Thanks for providing your project to test on. I verified that your project is packaging for Windows-64 without any trouble. UATHelper: Packaging (Windows (64-bit)): Automation.Execute: BUILD SUCCESSFUL
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=0 (Success)

Are you packaging your project a different way?

Thanks!

Im not doing anything special… I can literally open up a brand new project and try to package and it will fail with a automation tool error… I’ve tried reinstalling ue4 and the visual studio, I have never changed my packaging method and its failed most of the time, and completed about 3 times… It works when it wants to…

Could you show me your DxDiag logs from your computer? Also include the error logs from the engine so I can compare them against mine and try to figure out why it’s not packaging for Windows. Does your engine package for any other platform?

Thanks!