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Problems Packaging game

Ive tried with 4.12 and also with 4.13 I keep getting a error when packaging, but whats odd is its failed every single time but after looking in my saved folder in the projects I found my game packaged and it works when I open the exe file.. put it on a thumb drive and it worked on another pc.. so why did it never say it completed when I packaged?

I always get some automation tool error=25 Even when opening a fresh project It failed during the packaging..

I have the entire project on mediafire in a zip file for someone to please help me figure this out, so I cant stop running into this issue in the future, please. Thank you in advance!

Link here - link text

Product Version: UE 4.12
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asked Aug 26 '16 at 07:08 PM in Packaging & Deployment

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Thanks for providing your project to test on. I verified that your project is packaging for Windows-64 without any trouble. UATHelper: Packaging (Windows (64-bit)): Automation.Execute: BUILD SUCCESSFUL UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=0 (Success)

Are you packaging your project a different way?


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answered Aug 31 '16 at 05:04 PM

avatar image AnthonyG86 Sep 04 '16 at 05:46 PM

Im not doing anything special.. I can literally open up a brand new project and try to package and it will fail with a automation tool error.. I've tried reinstalling ue4 and the visual studio, I have never changed my packaging method and its failed most of the time, and completed about 3 times.. It works when it wants to..

avatar image Samantha Sutton ♦♦ STAFF Sep 08 '16 at 04:32 PM

Could you show me your DxDiag logs from your computer? Also include the error logs from the engine so I can compare them against mine and try to figure out why it's not packaging for Windows. Does your engine package for any other platform?


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