EventDispatcher not working on client
I made a example to explain it. When someone press a "Buy button" in some widget, he calls a event defined in the controller that is reliable and run on server. This event calls a function that is defined in the player state. This functions has 2 important parts, the part that buys the item and the part that shows a text "you bought a item" in the screen, wich is implement via a dispatcher(The dispatcher is defined in the controller, the controller is not replicated.). When u are playing on the server (PIE session, 2 players, not dedicated) everything works fine, u get the item and u see the text on screen. If u are playing as a client, u get the item but you dont see anything in the screen. Is this cuz i am using a dispatcher?, dispatchers dont work on multiplayer?. Somehow its implemented wrong?. I need some help plz. Thanks in advance. I hope the picture clarifies the example.
answered May 06 '17 at 09:46 AM
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