Artifacts suddenly appearing on object when material with a normal map is applied.

I’m currently trying to create my first scene inside Ue4 and unfortunately have run into a complete road block. When I apply a material with a normal map that I baked, artifacts appear next to a hole in the mesh along the some of the polygons edge lines.

There is no artifacts that appear on the normal map itself it only happens when it’s applied to the mesh.

I thought perhaps I could at first fix the issue by adjusting the normals on the mesh but the didn’t seem to do the trick and the unwrap seems to be just fine. (A couple of unattached verts isn’t the issues as I made sure to weld any loose ones).

I also tweaked with some of the import export settings, but nothing. (The mesh does have its own lightmap I created in 3ds max)

104478-fbx.png

The FBX, the game model I imported into Ue4

104479-obj_settings.png

The Obj file for the bake out to xNormal.

Finally this the import settings the the Ue4 import.

(Software used was Zbrush for HP model, 3ds max, xNormal for bakes, and Ue4)

A couple of unattached vertices can be quite an issue. It looks like this is the reason for your artifacts.

Thanks for your reply.
Unfortunately, the issue isn’t unattached verts as I made sure to weld any loose ones before I unwrapped. I’ve even double checked after that and all of them are attached at the problem areas.