App works when launch from editor :: Crashes when installing package
Bit of a misterious problem here.
The app was doing fine, both installing from .bat on PC or installing from the PlayStore. But something happened in some version packaging (trying to get the ads working) and now the app crashes right after the splash screen.
It still works fine when I launch from the editor to the phone (Nexus5), but installed packages no longer work.
As far as I remember I've been playing around with the AndroidManifest.xml, using ManifestRequirementsOverride.txt to remove some permissions I didn't use, I've introduced the AdMob Ad ID in the project settings, added achievments which I'm not yet using, added the extra permission com.android.vending.BILLING (apparently required even if I only have ads)..don't know what more I could have done.
Any of this can possibly cause such a problem?
BTW I'm doing it all in blueprints.
As additional info, I did a pre-launch report on the last beta APK on the Play Store dev console and it says out of 11 devices 6 had issues. No more info than that.
I also reported one of the crashes, also with the last APK, on the phone with the app downloaded from the store. This is what the report says:
Native crash at /system/lib/libc.so
in /system/lib/libc.so (tgkill+12), /system/lib/libc.so (pthread_kill+32)
There is also a whole lot of lines in the Stack Traces tab. No idea what that means.
Any help or opinion here is welcome, this is really driving me crazy.
asked Aug 26 '16 at 10:42 PM in Packaging & Deployment
I did that when I had the problem but it didn't work.
I think it was because of a problem with plugins. I had disabled some to reduce the size of the app. Since I reactivated one of them that seemed important as well as eliminating the "plugins" lines from the .project file in the project folder it now works. I think it was some online subsystems plugin.
I'll report back if I encounter the problem again, I bet I will.
answered Sep 02 '16 at 04:39 PM
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