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TSubclassOf becomes Null when BP spawned

Hi.

I have room BP. Inside this BP i have custom component. In that component i have TSubclassOf variable, set with another trap BP that i need to spawn.

alt text

So when i spawn room BP from my code, this variable TSubclassOf becomes Null.

alt text

But! When i simply move room BP to the world, everything okay, and variable not Null, and trap BP is spawning.

How can i fix it?

P.s. Sorry for my english.

Product Version: UE 4.10
Tags:
trap.png (37.0 kB)
nulls.png (60.5 kB)
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asked Aug 27 '16 at 03:59 PM in C++ Programming

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Ignisor
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avatar image ItsaMeTuni Aug 28 '16 at 01:09 AM

Are you spawning the room BP or its c++ class?

avatar image Ignisor Aug 28 '16 at 09:19 AM

I spawn room BP derived from class ARoom using TSubclassOf

avatar image Ignisor Aug 28 '16 at 09:54 AM

Also to spawn room BP i using BeginDeferredActorSpawnFromClass, but i tried to change it on SpawnActor and nothing changed.

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This is how i fixed it:

 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Trap) TSubclassOf<class ATrap> Trap;
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Trap) TSubclassOf<class ATrap> NewTrap;

Simply duplicated variable!

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answered Aug 28 '16 at 10:39 AM

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Ignisor
93 3 7 18

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