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Invalid data while decoding

MainFrameActions: Packaging (Windows (32-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/Max/Documents/Unreal Projects/MyProject2/LOPG.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/Max/Documents/Unreal Projects/MyProject2/LOPG.uproject -cook -stage -archive -archivedirectory=C:/User s/Max/Documents/Unreal Projects/LOPG/6 -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win32 -CrashReporter -utf8output MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Max\Documents\Unreal Projects\MyProject2\LOPG.uproject MainFrameActions: Packaging (Windows (32-bit)): Project.Cook: COOK COMMAND STARTED MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\Max\Documents\Unreal Projects\MyProject2\LOPG.uproject MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.RunCommandlet: Commandlet log file is I:\Программы\UE4\Epic Games\4.12\Engine\Programs\AutomationTool\Saved\Cook-2016.09.06-20.20.28.txt MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: I:\Программы\UE4\Epic Games\4.12\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\Max\Documents\Unreal Projects\MyProject2\LOPG.uproject" -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog="I:\Программы\UE4\Epic Games\4.12\Engine\Programs\AutomationTool\Saved\Co ok-2016.09.06-20.20.28.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: LOPG MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogInit:Display: RandInit(851107278) SRandInit(851107284). MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.20.38:772][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.20.42:407][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.20.42:743][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Max/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.20.42:856][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.20.50:601][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.20.50:715][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.20.50:808][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.20.50:913][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.20.51:023][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.20.51:127][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.20.51:233][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.20.51:320][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.20.51:427][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.20.51:536][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.20.51:626][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.20.51:899][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.20.51:902][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.20.51:974][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.20.52:295][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.20.52:385][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.20.52:538][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.20.52:636][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.20.52:793][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.20.52:793][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.14:044][ 0]LogCook:Display: Max memory allowance for cook 8192mb MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.14:044][ 0]LogCook:Display: Mobile HDR setting 1 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.15:037][ 0]LogCook:Display: Done creating registry. It took 0.99s. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.15:233][ 0]LogCook:Display: Invalidating cooked content because Engine:Core.System:Paths:../../../Engine/Content ini setting was out of date MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.48:659][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thu MainFrameActions: Packaging (Windows (32-bit)): mb.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.48:668][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.48:798][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Roboto -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.49:476][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.49:484][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.49:499][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.49:503][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.49:513][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.49:518][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_ MainFrameActions: Packaging (Windows (32-bit)): MaterialFunctions01/Texturing/ScaleUVsByCenter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.49:526][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.49:531][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Componen ts.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.49:538][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.ua MainFrameActions: Packaging (Windows (32-bit)): sset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.49:543][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/ScreenResolution -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFu MainFrameActions: Packaging (Windows (32-bit)): nctions02/ScreenResolution.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.49:545][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/ScreenResolution.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.49:550][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_ MainFrameActions: Packaging (Windows (32-bit)): MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.49:559][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.49:564][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_Ma MainFrameActions: Packaging (Windows (32-bit)): terialFunctions01/Shading/PowerToRoughness.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.49:568][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.49:573][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine MainFrameActions: Packaging (Windows (32-bit)): MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.49:576][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.49:577][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.50:079][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.50:117][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.50:213][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.50:252][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.50:401][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.50:439][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.50:559][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.50:595][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.50:681][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.50:692][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.50:720][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.50:732][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.50:750][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.50:766][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.50:832][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.50:857][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.50:936][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.50:973][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.51:103][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.51:142][ 0]LogCook:Display: Cooking /Engine/EditorLandscapeResources/DataLayer -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.51:260][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.51:304][ 0]LogCook:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.54:930][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.54:931][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Sphere -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.54:935][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.54:936][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.54:983][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.54:992][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Master -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:095][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:096][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Music -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Music.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:098][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Music.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:103][ 0]LogCook:Display: Cooking /Engine/EngineSounds/SFX -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:107][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:112][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Normal_Attack -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:113][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:137][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Special_Attack_PSM -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:145][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:150][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Duck_Normal_Attack_MixMod -> C:/Users/Max/Documents/Unreal 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[2016.09.06-14.21.55:662][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/CloseButtonMesh.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:662][ 0]LogCook:Display: Cooking /Engine/Tutorial/Basics/LevelEditorAttract -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorAttract.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:665][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorAttract.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:665][ 0]LogCook:Display: Cooking /Engine/Tutorial/Basics/LevelEditorOverview -> C:/Users/Max/Documents/Unreal 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[2016.09.06-14.21.55:673][ 0]LogCook:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:676][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:676][ 0]LogCook:Display: Cooking /Paper2D/DefaultSpriteMaterial -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:682][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:683][ 0]LogCook:Display: Cooking /Paper2D/DummySpriteTexture -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:684][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for DummySpriteTexture. 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0]LogCook:Display: Cooking /Engine/BasicShapes/Sphere -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Sphere.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.57:356][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Sphere.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.57:362][ 0]LogCook:Display: Cooking /Engine/BasicShapes/Cylinder -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cylinder.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.57:405][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cylinder.uasset MainFrameActions: Packaging (Windows 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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.57:951][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.58:080][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.58:116][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoatBlack -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.58:233][ 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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.58:559][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Cube -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cube.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.58:760][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cube.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.58:793][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintEditorTutorial -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintEditorTutorial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.58:870][ 0]LogSavePackage:Display: Finished SavePackage 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[2016.09.06-14.22.02:295][ 0]LogCook:Display: Cooking /Engine/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.02:300][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.02:301][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: 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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.08:711][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.08:714][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.08:753][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.08:756][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.08:800][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.08:802][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.08:844][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.08:854][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.08:897][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.08:900][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.08:974][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.08:977][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.09:052][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.09:055][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.09:062][ 0]LogCook:Display: Marking ../../../Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.09:065][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.09:068][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.09:132][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/AnalogHat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.09:135][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.09:182][ 0]LogCook:Display: Cooking /Engine/MobileResources/T_MobileControls_texture -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.09:185][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.09:189][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineMaterials/DefaultNormal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.09:239][ 0]LogCook:Display: Cooking /Engine/Maps/Entry -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.09:260][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.09:372][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.23:224][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Maps/main -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Maps/main.umap MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.23:381][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Maps/main.umap MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.24:094][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Maps/bonus/saw -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Maps/bonus/saw.umap MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.24:313][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Maps/bonus/saw.umap MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.24:321][ 0]LogCook:Display: Cooking /Engine/EditorResources/AudioIcons/S_AudioComponent -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.24:337][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.24:342][ 0]LogCook:Display: Cooking /Engine/EditorResources/AudioIcons/S_AudioComponent_AutoActivate -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.24:381][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.24:393][ 0]LogCook:Display: Cooking /Engine/EditorResources/EmptyActor -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.24:396][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.24:489][ 0]LogCook:Display: Marking ../../../Engine/Content/BasicShapes/Cube.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.24:730][ 0]LogCook:Display: Marking ../../../Engine/Content/BasicShapes/BasicShapeMaterial.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.25:090][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Maps/3 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Maps/3.umap MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.25:313][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Maps/3.umap MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.25:365][ 0]LogCook:Display: Marking ../../../Engine/Content/BasicShapes/Sphere.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.26:542][ 0]LogLinker:Warning: Can't find file '/Game/FirstPerson/Meshes/BaseMaterial' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.26:572][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FirstPerson/Meshes/BaseMaterial': Can't find file '/Game/FirstPerson/Meshes/BaseMaterial' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.26:608][ 0]LogLinker:Warning: Can't find file for asset '/Game/FirstPerson/Meshes/BaseMaterial' while loading C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/props/mixer.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.26:644][ 0]LogUObjectGlobals:Warning: Failed to load 'C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/props/mixer.uasset': Can't find file for asset '/Game/FirstPerson/Meshes/BaseMaterial' while loading C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/props/m ixer.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.26:683][ 0]LogLinker:Warning: Can't find file '/Game/FirstPerson/Meshes/BaseMaterial' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.26:720][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FirstPerson/Meshes/BaseMaterial': Can't find file '/Game/FirstPerson/Meshes/BaseMaterial' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.26:756][ 0]LogLinker:Warning: Can't find file for asset '/Game/FirstPerson/Meshes/BaseMaterial' while loading C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/props/mixer.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.26:792][ 0]LogUObjectGlobals:Warning: Failed to load 'C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/props/mixer.uasset': Can't find file for asset '/Game/FirstPerson/Meshes/BaseMaterial' while loading C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/props/m ixer.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.28:054][ 0]LogLinker:Warning: Can't find file '/Game/FirstPerson/Meshes/BaseMaterial' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.28:092][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FirstPerson/Meshes/BaseMaterial': Can't find file '/Game/FirstPerson/Meshes/BaseMaterial' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.28:134][ 0]LogLinker:Warning: Can't find file for asset '/Game/FirstPerson/Meshes/BaseMaterial' while loading NULL. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.28:170][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FirstPerson/Meshes/BaseMaterial': Can't find file for asset '/Game/FirstPerson/Meshes/BaseMaterial' while loading NULL. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.28:993][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Maps/2 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Maps/2.umap MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.30:000][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Maps/2.umap MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.34:810][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Maps/1 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Maps/1.umap MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.41:680][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Maps/1.umap MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.41:824][ 0]LogCook:Display: Cooking /Game/Splash/EdSplash -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/Splash/EdSplash.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.41:827][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/Splash/EdSplash.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.41:829][ 0]LogCook:Display: Cooking /Game/sounds/music/ьутгьгышс -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/ьутгьгышс.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.41:831][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for ьутгьгышс. Package will not be saved. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.41:832][ 0]LogCook:Display: Cooking /Game/sounds/music/Welcome_to_Kitty_City_wav -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/Welcome_to_Kitty_City_wav.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.41:838][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/Welcome_to_Kitty_City_wav.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.41:840][ 0]LogCook:Display: Cooking /Game/sounds/music/turc -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/turc.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.41:968][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/turc.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.41:972][ 0]LogCook:Display: Cooking /Game/sounds/music/Trollface_Quest_2_Theme_wav -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/Trollface_Quest_2_Theme_wav.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.41:976][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/Trollface_Quest_2_Theme_wav.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.41:978][ 0]LogCook:Display: Cooking /Game/sounds/music/sobachiy_vals -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/sobachiy_vals.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.41:983][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/sobachiy_vals.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.41:984][ 0]LogCook:Display: Cooking /Game/sounds/music/schubert1 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/schubert1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.41:993][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/schubert1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.41:995][ 0]LogCook:Display: Cooking /Game/sounds/music/requiem1 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/requiem1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.42:045][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/requiem1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.42:047][ 0]LogCook:Display: Cooking /Game/sounds/music/poko_wav1 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/poko_wav1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.42:056][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/poko_wav_1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.42:059][ 0]LogCook:Display: Cooking /Game/sounds/music/mozart2 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/mozart2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.42:109][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/mozart2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.42:112][ 0]LogCook:Display: Cooking /Game/sounds/music/mozart1 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/mozart1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.42:147][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/mozart1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.42:151][ 0]LogCook:Display: Cooking /Game/sounds/music/Moskau2 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/Moskau2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.42:512][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/Moskau2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.42:521][ 0]LogCook:Display: Cooking /Game/sounds/music/meow_mix_wav -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/meow_mix_wav.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.42:535][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/meow_mix_wav.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.42:538][ 0]LogCook:Display: Cooking /Game/sounds/music/menuMusic -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/menuMusic.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.42:551][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/menuMusic.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.42:644][ 0]LogCook:Display: Cooking /Game/sounds/music/IevanPolkka_MYVOCALOID -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/IevanPolkka_MYVOCALOID.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.42:896][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/IevanPolkka_MYVOCALOID.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.42:986][ 0]LogCook:Display: Cooking /Game/sounds/music/Embryo -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/Embryo.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.43:290][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/Embryo.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.43:400][ 0]LogCook:Display: Cooking /Game/sounds/music/brazil_115 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/brazil_115.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.43:628][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/brazil_115.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.43:677][ 0]LogCook:Display: Cooking /Game/sounds/music/bizet1 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/bizet1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.43:794][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/bizet1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.43:855][ 0]LogCook:Display: Cooking /Game/sounds/loops/unknowl_loop -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/loops/unknowl_loop.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.44:117][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/loops/unknowl_loop.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.44:166][ 0]LogCook:Display: Cooking /Game/sounds/loops/noise1 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/loops/noise1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.44:405][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/loops/noise1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.44:494][ 0]LogCook:Display: Cooking /Game/sounds/ambient/ambients -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/ambient/ambients.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.44:809][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/ambient/ambients.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.44:918][ 0]LogCook:Display: Cooking /Game/sounds/ambient/ambient9 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/ambient/ambient9.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.44:960][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/ambient/ambient9.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.44:971][ 0]LogCook:Display: Cooking /Game/sounds/ambient/ambient8 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/ambient/ambient8.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.44:974][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/ambient/ambient8.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.44:980][ 0]LogCook:Display: Cooking /Game/sounds/ambient/ambient7 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/ambient/ambient7.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.45:013][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/ambient/ambient7.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.45:017][ 0]LogCook:Display: Cooking /Game/sounds/ambient/ambient6 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/ambient/ambient6.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.45:022][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/ambient/ambient6.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.45:024][ 0]LogCook:Display: Cooking /Game/sounds/ambient/ambient5 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/ambient/ambient5.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.45:035][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/ambient/ambient5.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.45:036][ 0]LogCook:Display: Cooking /Game/sounds/ambient/ambient4 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/ambient/ambient4.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.45:044][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/ambient/ambient4.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.45:045][ 0]LogCook:Display: Cooking /Game/sounds/ambient/ambient3 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/ambient/ambient3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.45:133][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/ambient/ambient3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.45:135][ 0]LogCook:Display: Cooking /Game/sounds/ambient/ambient2 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/ambient/ambient2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.45:145][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/ambient/ambient2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.45:197][ 0]LogCook:Display: Cooking /Game/sounds/ambient/ambient16 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/ambient/ambient16.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.45:213][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/ambient/ambient16.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.45:256][ 0]LogCook:Display: Cooking /Game/sounds/ambient/ambient15 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/ambient/ambient15.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.45:259][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/ambient/ambient15.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.45:265][ 0]LogCook:Display: Cooking /Game/sounds/ambient/ambient14 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/ambient/ambient14.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.45:268][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/ambient/ambient14.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.45:273][ 0]LogCook:Display: Cooking /Game/sounds/ambient/ambient13 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/ambient/ambient13.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.45:276][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/ambient/ambient13.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.45:278][ 0]LogCook:Display: Cooking /Game/sounds/ambient/ambient12 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/ambient/ambient12.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.45:285][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/ambient/ambient12.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.45:290][ 0]LogCook:Display: Cooking /Game/sounds/ambient/ambient11 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/ambient/ambient11.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.45:293][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/ambient/ambient11.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.45:298][ 0]LogCook:Display: Cooking /Game/sounds/ambient/ambient10 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/ambient/ambient10.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.45:301][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/ambient/ambient10.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.45:302][ 0]LogCook:Display: Cooking /Game/sounds/ambient/ambient1 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/ambient/ambient1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.45:305][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/ambient/ambient1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.45:306][ 0]LogCook:Display: Cooking /Game/sounds/ambient/ambient -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/ambient/ambient.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.45:616][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/ambient/ambient.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.45:789][ 0]LogCook:Display: Cooking /Game/sounds/whoosh -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/whoosh.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.45:931][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/whoosh.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.46:038][ 0]LogCook:Display: Cooking /Game/sounds/walk2 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/walk2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.46:249][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/walk2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.46:369][ 0]LogCook:Display: Cooking /Game/sounds/walk1 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/walk1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.46:700][ 0]LogSavePackage:Display: Finished 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Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/scream1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.47:331][ 0]LogCook:Display: Cooking /Game/sounds/place1 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/place1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.47:612][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/place1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.47:615][ 0]LogCook:Display: Cooking /Game/sounds/pickup -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/pickup.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.47:621][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/pickup.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.47:625][ 0]LogCook:Display: Cooking /Game/sounds/mutate -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/mutate.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.47:630][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/mutate.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.47:633][ 0]LogCook:Display: Cooking /Game/sounds/moving1 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/moving1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.47:643][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/moving1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.47:648][ 0]LogCook:Display: Cooking /Game/sounds/loop1 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/loop1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.47:651][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/loop1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.47:651][ 0]LogCook:Display: Cooking /Game/sounds/laugh1 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/laugh1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.47:655][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/laugh1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.47:656][ 0]LogCook:Display: Cooking /Game/sounds/inventoryOpen -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/inventoryOpen.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.47:658][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/inventoryOpen.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.47:698][ 0]LogCook:Display: Cooking /Game/sounds/hurt -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/hurt.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.47:801][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/hurt.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.47:802][ 0]LogCook:Display: Cooking /Game/sounds/grab -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/grab.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.47:805][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/grab.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.47:806][ 0]LogCook:Display: Cooking /Game/sounds/footstep4 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/footstep4.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.47:809][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/footstep4.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.47:811][ 0]LogCook:Display: Cooking /Game/sounds/footstep3 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/footstep3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.47:813][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/footstep3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.47:814][ 0]LogCook:Display: Cooking /Game/sounds/footstep2 -> C:/Users/Max/Documents/Unreal 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C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/fllight2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.47:825][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/fllight2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.47:826][ 0]LogCook:Display: Cooking /Game/sounds/fllight -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/fllight.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.47:829][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/fllight.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.47:830][ 0]LogCook:Display: Cooking 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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.00:013][ 0]LogCook:Display: Cooking /Game/sounds/close1 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/close1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.00:016][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/close1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.00:065][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.00:349][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/sounds/footstep1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.00:713][ 0]LogCook:Display: Cooking /Game/SAW/girl/start -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/girl/start.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.00:908][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/girl/start.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.00:910][ 0]LogCook:Display: Cooking /Game/SAW/girl/sawTalkNormal_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/girl/sawTalkNormal_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.00:953][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal 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0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/girl/sawNormal_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.01:113][ 0]LogCook:Display: Cooking /Game/SAW/girl/sawNormal2 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/girl/sawNormal2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.01:116][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/girl/sawNormal2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.01:160][ 0]LogCook:Display: Cooking /Game/SAW/girl/sawCalmTalk -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/girl/sawCalmTalk.uasset MainFrameActions: Packaging (Windows 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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.01:267][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/girl/sawAnnoyed2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.01:324][ 0]LogCook:Display: Cooking /Game/SAW/girl/sawAngryTalk -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/girl/sawAngryTalk.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.01:326][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/girl/sawAngryTalk.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.01:369][ 0]LogCook:Display: Cooking /Game/SAW/girl/sawAngry -> C:/Users/Max/Documents/Unreal 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Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/saw3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.01:451][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/saw3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.01:462][ 0]LogCook:Display: Cooking /Game/SAW/saw2 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/saw2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.01:467][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/saw2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.01:476][ 0]LogCook:Display: Cooking /Game/SAW/saw1 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/saw1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.01:480][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/saw1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.01:488][ 0]LogCook:Display: Cooking /Game/props/wall_2side_1_4Texture -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/wall_2side_1_4Texture.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.01:565][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/wall_2side_1_4Texture.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.01:570][ 0]LogCook:Display: Cooking /Game/props/wall_2side -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/wall_2side.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.01:575][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/wall_2side.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.01:582][ 0]LogCook:Display: Cooking /Game/props/wall_1side_1_4Texture -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/wall_1side_1_4Texture.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.01:586][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/wall_1side_1_4Texture.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.01:598][ 0]LogCook:Display: Cooking /Game/props/wall_1side -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/wall_1side.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.01:602][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/wall_1side.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.01:668][ 0]LogCook:Display: Cooking /Game/props/toilet -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/toilet.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.01:898][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/toilet.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.01:936][ 0]LogCook:Display: Cooking /Game/props/table -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/table.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.02:226][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/table.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.02:282][ 0]LogCook:Display: Cooking /Game/props/strange -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/strange.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.02:603][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/strange.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.02:770][ 0]LogCook:Display: Cooking /Game/props/pot -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/pot.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.02:797][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/pot.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.02:899][ 0]LogLinker:Warning: Can't find file '/Game/FirstPerson/Meshes/BaseMaterial' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.02:929][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FirstPerson/Meshes/BaseMaterial': Can't find file '/Game/FirstPerson/Meshes/BaseMaterial' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.03:018][ 0]LogLinker:Warning: Can't find file for asset '/Game/FirstPerson/Meshes/BaseMaterial' while loading C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/props/mixer.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.03:029][ 0]LogUObjectGlobals:Warning: Failed to load 'C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/props/mixer.uasset': Can't find file for asset '/Game/FirstPerson/Meshes/BaseMaterial' while loading C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/props/m ixer.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.03:130][ 0]LogLinker:Warning: Can't find file '/Game/FirstPerson/Meshes/BaseMaterial' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.03:139][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FirstPerson/Meshes/BaseMaterial': Can't find file '/Game/FirstPerson/Meshes/BaseMaterial' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.03:224][ 0]LogLinker:Warning: Can't find file for asset '/Game/FirstPerson/Meshes/BaseMaterial' while loading C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/props/mixer.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.03:353][ 0]LogUObjectGlobals:Warning: Failed to load 'C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/props/mixer.uasset': Can't find file for asset '/Game/FirstPerson/Meshes/BaseMaterial' while loading C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/props/m ixer.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.03:459][ 0]LogLinker:Warning: Can't find file '/Game/FirstPerson/Meshes/BaseMaterial' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.03:620][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FirstPerson/Meshes/BaseMaterial': Can't find file '/Game/FirstPerson/Meshes/BaseMaterial' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.03:621][ 0]LogLinker:Warning: Can't find file for asset '/Game/FirstPerson/Meshes/BaseMaterial' while loading NULL. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.03:622][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FirstPerson/Meshes/BaseMaterial': Can't find file for asset '/Game/FirstPerson/Meshes/BaseMaterial' while loading NULL. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.03:761][ 0]LogCook:Display: Cooking /Game/props/mixer -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/mixer.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.03:766][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/mixer.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.03:859][ 0]LogCook:Display: Cooking /Game/props/key -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/key.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.03:864][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/key.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.03:874][ 0]LogCook:Display: Cooking /Game/props/hexagon -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/hexagon.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.03:878][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/hexagon.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.04:014][ 0]LogCook:Display: Cooking /Game/props/hand -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/hand.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.04:019][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/hand.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.04:026][ 0]LogCook:Display: Cooking /Game/props/FlowerCutted -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/FlowerCutted.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.04:030][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/FlowerCutted.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.04:035][ 0]LogCook:Display: Cooking /Game/props/DryFlower -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/DryFlower.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.04:154][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/DryFlower.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.04:431][ 0]LogCook:Display: Cooking /Game/props/chair -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/chair.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.04:738][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/chair.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.04:841][ 0]LogCook:Display: Cooking /Game/props/cactus -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/cactus.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.05:151][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/cactus.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.05:273][ 0]LogCook:Display: Cooking /Game/props/cabinWalls -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/cabinWalls.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.05:618][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/cabinWalls.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.05:762][ 0]LogCook:Display: Cooking /Game/props/cabinDoor -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/cabinDoor.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.06:097][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/cabinDoor.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.06:227][ 0]LogCook:Display: Cooking /Game/props/bag -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/bag.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.06:251][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/bag.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.06:337][ 0]LogCook:Display: Cooking /Game/props/arcade -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/arcade.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.06:361][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/arcade.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.06:375][ 0]LogCook:Display: Cooking /Game/props/apple -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/apple.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.06:384][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/apple.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.06:452][ 0]LogCook:Display: Cooking /Game/materials/decals/blood4_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/decals/blood4_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.06:465][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/decals/blood4_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.06:506][ 0]LogCook:Display: Cooking /Game/materials/decals/blood4 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/decals/blood4.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.06:512][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/decals/blood4.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.06:560][ 0]LogCook:Display: Cooking /Game/materials/decals/blood3 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/decals/blood3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.06:566][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/decals/blood3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.06:622][ 0]LogCook:Display: Cooking /Game/materials/decals/blood2 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/decals/blood2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.06:627][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/decals/blood2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.06:685][ 0]LogCook:Display: Cooking /Game/materials/decals/blood1 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/decals/blood1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.06:691][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/decals/blood1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.06:736][ 0]LogCook:Display: Cooking /Game/materials/Xcorner -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/Xcorner.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.06:740][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/Xcorner.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.06:784][ 0]LogCook:Display: Cooking /Game/materials/wood -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/wood.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.06:794][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/wood.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.06:833][ 0]LogCook:Display: Cooking /Game/materials/water -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/water.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.06:839][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/water.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.06:881][ 0]LogCook:Display: Cooking /Game/materials/tiles -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/tiles.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.06:885][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/tiles.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.06:932][ 0]LogCook:Display: Cooking /Game/materials/Tcorner -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/Tcorner.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.07:346][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/Tcorner.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.07:402][ 0]LogCook:Display: Cooking /Game/materials/skin -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/skin.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.07:408][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/skin.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.07:449][ 0]LogCook:Display: Cooking /Game/materials/red -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/red.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.07:454][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/red.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.07:459][ 0]LogCook:Display: Cooking /Game/materials/pixels_Inst2 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/pixels_Inst2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.07:465][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for pixels_Inst2. Package will not be saved. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.07:481][ 0]LogCook:Display: Cooking /Game/materials/pixels_Inst -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/pixels_Inst.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.07:488][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/pixels_Inst.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.07:492][ 0]LogCook:Display: Cooking /Game/materials/pixels -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/pixels.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.07:501][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/pixels.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.07:565][ 0]LogCook:Display: Cooking /Game/materials/mud_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/mud_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.07:654][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/mud_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.07:757][ 0]LogCook:Display: Cooking /Game/materials/mud -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/mud.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.07:928][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/mud.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.08:079][ 0]LogCook:Display: Cooking /Game/materials/marble -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/marble.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.08:338][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/marble.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.08:439][ 0]LogCook:Display: Cooking /Game/materials/grass -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/grass.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.08:445][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/grass.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.08:493][ 0]LogCook:Display: Cooking /Game/materials/goldHandleDoor -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/goldHandleDoor.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.08:498][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/goldHandleDoor.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.08:652][ 0]LogCook:Display: Cooking /Game/materials/flower -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/flower.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.08:660][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/flower.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.08:814][ 0]LogCook:Display: Cooking /Game/materials/floor5 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/floor5.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.08:820][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/floor5.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.08:889][ 0]LogCook:Display: Cooking /Game/materials/floor4 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/floor4.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.08:896][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/floor4.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.08:961][ 0]LogCook:Display: Cooking /Game/materials/floor3 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/floor3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.08:976][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/floor3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.09:039][ 0]LogCook:Display: Cooking /Game/materials/floor2 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/floor2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.09:047][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/floor2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.09:089][ 0]LogCook:Display: Cooking /Game/materials/floor1 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/floor1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.09:229][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/floor1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.09:283][ 0]LogCook:Display: Cooking /Game/materials/door -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/door.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.09:293][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/door.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.09:324][ 0]LogCook:Display: Cooking /Game/materials/corner_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/corner_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.09:337][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/corner_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.09:368][ 0]LogCook:Display: Cooking /Game/materials/corner -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/corner.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.09:372][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/corner.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.09:411][ 0]LogCook:Display: Cooking /Game/materials/concrete -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/concrete.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.09:414][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/concrete.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.09:431][ 0]LogCook:Display: Cooking /Game/materials/cabin2_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/cabin2_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.09:475][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/cabin2_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.09:530][ 0]LogCook:Display: Cooking /Game/materials/cabin2 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/cabin2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.09:533][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/cabin2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.09:535][ 0]LogCook:Display: Cooking /Game/materials/brick_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/brick_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.09:545][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/brick_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.09:560][ 0]LogCook:Display: Cooking /Game/materials/brickWindow_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/brickWindow_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.09:607][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/brickWindow_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.09:641][ 0]LogCook:Display: Cooking /Game/materials/brickWindow -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/brickWindow.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.09:810][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/brickWindow.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.09:936][ 0]LogCook:Display: Cooking /Game/materials/brickSmile -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/brickSmile.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.10:242][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/brickSmile.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.10:507][ 0]LogCook:Display: Cooking /Game/materials/brickPent -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/brickPent.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.10:709][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/brickPent.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.10:829][ 0]LogCook:Display: Cooking /Game/materials/brick2 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/brick2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.11:136][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/brick2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.11:258][ 0]LogCook:Display: Cooking /Game/materials/asphaltStaight_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/asphaltStaight_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.11:370][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/asphaltStaight_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.11:417][ 0]LogCook:Display: Cooking /Game/materials/asphaltStaight -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/asphaltStaight.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.11:419][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/asphaltStaight.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.11:460][ 0]LogCook:Display: Cooking /Game/materials/asphaltEmpty -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/asphaltEmpty.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.11:462][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/asphaltEmpty.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.11:465][ 0]LogCook:Display: Cooking /Game/LOPG/Blueprints/screamerStand_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/LOPG/Blueprints/screamerStand_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.11:467][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for screamerStand_Mat. Package will not be saved. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.11:469][ 0]LogCook:Display: Cooking /Game/LOPG/Blueprints/screamerStandHand2_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/LOPG/Blueprints/screamerStandHand2_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.11:470][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for screamerStandHand2_Mat. Package will not be saved. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.11:472][ 0]LogCook:Display: Cooking /Game/LOPG/Blueprints/screamerStandHand1_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/LOPG/Blueprints/screamerStandHand1_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.11:473][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for screamerStandHand1_Mat. Package will not be saved. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.11:475][ 0]LogCook:Display: Cooking /Game/LOPG/Blueprints/screamer4_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/LOPG/Blueprints/screamer4_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.11:476][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for screamer4_Mat. Package will not be saved. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.11:478][ 0]LogCook:Display: Cooking /Game/LOPG/Blueprints/screamer3_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/LOPG/Blueprints/screamer3_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.11:501][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for screamer3_Mat. Package will not be saved. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.11:503][ 0]LogCook:Display: Cooking /Game/LOPG/Blueprints/screamer2_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/LOPG/Blueprints/screamer2_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.11:504][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for screamer2_Mat. Package will not be saved. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.11:505][ 0]LogCook:Display: Cooking /Game/LOPG/Blueprints/screamer1_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/LOPG/Blueprints/screamer1_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.11:507][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for screamer1_Mat. Package will not be saved. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.11:508][ 0]LogCook:Display: Cooking /Game/LOPG/Blueprints/road -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/LOPG/Blueprints/road.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.11:509][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for road. Package will not be saved. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.11:511][ 0]LogCook:Display: Cooking /Game/LOPG/Blueprints/level3 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/LOPG/Blueprints/level3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.11:512][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for level3. Package will not be saved. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.11:514][ 0]LogCook:Display: Cooking /Game/LOPG/Blueprints/doorKeyed2 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/LOPG/Blueprints/doorKeyed2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.11:515][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for doorKeyed2. Package will not be saved. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.11:539][ 0]LogCook:Display: Cooking /Game/LEVEL_FBX/level3/level3 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/LEVEL_FBX/level3/level3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.11:545][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/LEVEL_FBX/level3/level3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.11:550][ 0]LogCook:Display: Marking ../../../Engine/Content/BasicShapes/BasicShapeMaterial.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.11:553][ 0]LogCook:Display: Marking ../../../Engine/Content/BasicShapes/Cube.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.11:678][ 0]LogCook:Display: Cooking /Game/LEVEL_FBX/level3/cinema1 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/LEVEL_FBX/level3/cinema1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.11:742][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/LEVEL_FBX/level3/cinema1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.11:782][ 0]LogCook:Display: Cooking /Game/hud/compass_item -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/hud/compass_item.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.11:785][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/hud/compass_item.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.11:790][ 0]LogCook:Display: Cooking /Game/Geometry/Meshes/TemplateFloor -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/Geometry/Meshes/TemplateFloor.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.11:794][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/Geometry/Meshes/TemplateFloor.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.11:795][ 0]LogCook:Display: Cooking /Game/Geometry/Meshes/CubeMaterial -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/Geometry/Meshes/CubeMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.11:804][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/Geometry/Meshes/CubeMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.11:810][ 0]LogCook:Display: Cooking /Game/Geometry/Meshes/1M_Cube_Chamfer -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/Geometry/Meshes/1M_Cube_Chamfer.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.11:814][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/Geometry/Meshes/1M_Cube_Chamfer.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.11:815][ 0]LogCook:Display: Cooking /Game/Geometry/Meshes/1M_Cube -> C:/Users/Max/Documents/Unreal 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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.29:965][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Maps/noAccess -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Maps/noAccess.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.29:974][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Maps/noAccess.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.30:013][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Maps/mainWIDGET -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Maps/mainWIDGET.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.30:037][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Maps/mainWIDGET.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.30:045][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Maps/exit -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Maps/exit.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.30:141][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Maps/exit.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.30:198][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Maps/dot -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Maps/dot.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.30:202][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Maps/dot.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.30:283][ 0]LogCook:Display: Cooking /Game/firstpersonbp/grass/roadT -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/grass/roadT.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.30:301][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/grass/roadT.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.30:365][ 0]LogCook:Display: Cooking /Game/firstpersonbp/grass/roadCorner -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/grass/roadCorner.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.30:384][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/grass/roadCorner.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.30:443][ 0]LogCook:Display: Cooking /Game/firstpersonbp/grass/road -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/grass/road.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.30:495][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/grass/road.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.30:514][ 0]LogCook:Display: Marking ../../../Engine/Content/BasicShapes/Sphere.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/inventory/item_dryflower.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.37:113][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/inventory/item_dryflower.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.37:121][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Blueprints/inventory/item_apple -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/inventory/item_apple.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.37:177][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/inventory/item_apple.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.37:186][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Blueprints/inventory/item_aloe -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/inventory/item_aloe.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.37:210][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/inventory/item_aloe.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.37:372][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Blueprints/inventory/flowerItem -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/inventory/flowerItem.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.37:374][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/inventory/flowerItem.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.37:416][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Blueprints/inventory/bagItem -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/inventory/bagItem.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.37:731][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/inventory/bagItem.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.37:873][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Blueprints/inventory/apple -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/inventory/apple.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.38:144][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/inventory/apple.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.38:273][ 0]LogMaterial:Warning: Failed to compile Material /Game/firstpersonbp/Blueprints/girl/screamerStand_Mat.screamerStand_Mat for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.38:376][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Missing input texture MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.38:482][ 0]LogMaterial:Warning: Failed to compile Material /Game/firstpersonbp/Blueprints/girl/screamerStand_Mat.screamerStand_Mat for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.38:586][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Missing input texture MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.38:631][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Blueprints/girl/screamerStand_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/girl/screamerStand_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.38:634][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/girl/screamerStand_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.38:656][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Blueprints/girl/screamerStandHand2_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/girl/screamerStandHand2_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.38:666][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/girl/screamerStandHand2_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.38:698][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Blueprints/girl/screamerStandHand2 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/girl/screamerStandHand2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.38:718][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/girl/screamerStandHand2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.38:743][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Blueprints/girl/screamerStandHand1 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/girl/screamerStandHand1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.38:792][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/girl/screamerStandHand1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.38:877][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Blueprints/girl/screamerSound -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/girl/screamerSound.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.38:937][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/girl/screamerSound.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.38:992][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Blueprints/girl/screamer4_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/girl/screamer4_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.39:001][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/girl/screamer4_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.39:041][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Blueprints/girl/screamer4 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/girl/screamer4.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.39:044][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/girl/screamer4.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.39:083][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Blueprints/girl/screamer3 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/girl/screamer3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.39:318][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/girl/screamer3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.39:447][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Blueprints/girl/screamer2 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/girl/screamer2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.39:549][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/girl/screamer2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.39:668][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Blueprints/girl/screamer1 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/girl/screamer1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.39:867][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/girl/screamer1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.40:101][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Blueprints/girl/hand -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/girl/hand.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.40:247][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/girl/hand.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.40:345][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Blueprints/doors/SdoorKeyed2 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/doors/SdoorKeyed2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.40:467][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/doors/SdoorKeyed2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.40:542][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Blueprints/doors/key3 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/doors/key3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.40:633][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/doors/key3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.40:704][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Blueprints/doors/key2 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/doors/key2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.40:726][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/doors/key2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.40:793][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Blueprints/doors/key1 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/doors/key1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.40:848][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/doors/key1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.40:999][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Blueprints/doors/doorKeyed3 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/doors/doorKeyed3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.41:116][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/doors/doorKeyed3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.41:276][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Blueprints/doors/doorKeyed1 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/doors/doorKeyed1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.41:355][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/doors/doorKeyed1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.41:453][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Blueprints/doors/door -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/doors/door.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.41:527][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/doors/door.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.41:667][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Blueprints/timer -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/timer.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.41:999][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/timer.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.42:106][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Blueprints/NewWidgetBlueprint -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/NewWidgetBlueprint.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.42:320][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/NewWidgetBlueprint.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.42:437][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/sounds/SJump1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.42:635][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Blueprints/jumper -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/jumper.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.42:837][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/jumper.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.43:027][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Blueprints/FirstPersonProjectile -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/FirstPersonProjectile.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.43:273][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/FirstPersonProjectile.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.43:385][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Blueprints/FirstPersonHUD -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/FirstPersonHUD.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.43:405][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/FirstPersonHUD.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.43:459][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Blueprints/FirstPersonCharacter -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/FirstPersonCharacter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.44:451][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/FirstPersonCharacter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.44:747][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Blueprints/brickwall -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/brickwall.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.44:880][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/brickwall.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.44:890][ 0]LogCook:Display: Cooking /Game/firstpersonbp/FirstPersonOverview -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/FirstPersonOverview.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.44:895][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/FirstPersonOverview.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.44:912][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/other/room -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/other/room.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.44:920][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/other/room.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.44:929][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/other/gameoverW -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/other/gameoverW.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.44:975][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/other/gameoverW.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.44:981][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/other/gameOverSound -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/other/gameOverSound.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.44:985][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/other/gameOverSound.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.45:037][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/other/gameover -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/other/gameover.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.45:040][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/other/gameover.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.45:043][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/other/8bFont2 -> C:/Users/Max/Documents/Unreal 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UE4Editor-Cmd: [2016.09.06-14.23.45:904][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/meshes/SHoJS_roomDeadEnd -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/meshes/SHoJS_roomDeadEnd.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.45:987][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/meshes/SHoJS_roomDeadEnd.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.46:000][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/meshes/SHoJS_roomCorner -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/meshes/SHoJS_roomCorner.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.46:006][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal 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UE4Editor-Cmd: [2016.09.06-14.23.46:052][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/meshes/doorButton1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.46:065][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/meshes/door2 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/meshes/door2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.46:073][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/meshes/door2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.46:081][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/meshes/door1 -> C:/Users/Max/Documents/Unreal 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0]LogCook:Display: Cooking /Game/BONUS/SHoJS/meshes/axe1P2 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/meshes/axe1P2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.46:226][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/meshes/axe1P2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.46:233][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/meshes/axe1P1 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/meshes/axe1P1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.46:240][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/meshes/axe1P1.uasset 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(32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.46:358][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/tex/rainbow3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.46:433][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/materials/tex/rainbow1 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/tex/rainbow1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.46:436][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/tex/rainbow1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.46:447][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/materials/tex/Grock_Mat -> C:/Users/Max/Documents/Unreal 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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.47:200][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/materials/tex/brick4 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/tex/brick4.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.47:384][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/tex/brick4.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.47:481][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/materials/tex/brick3 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/tex/brick3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.47:700][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/tex/brick3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.47:834][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/materials/tex/aloeTex -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/tex/aloeTex.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.48:040][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/tex/aloeTex.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.48:195][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/materials/tex/aloeSpikeOp -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/tex/aloeSpikeOp.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.48:389][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/tex/aloeSpikeOp.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.48:483][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/materials/tex/aloeItem -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/tex/aloeItem.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.48:821][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/tex/aloeItem.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.48:939][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/materials/rainbow3_Mat3 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/rainbow3_Mat3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.49:117][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/rainbow3_Mat3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.49:133][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/materials/rainbow3_Mat2 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/rainbow3_Mat2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.49:152][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/rainbow3_Mat2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.49:168][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/materials/rainbow3_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/rainbow3_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.49:328][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/rainbow3_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.49:329][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/materials/lava -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/lava.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.49:334][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal 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UE4Editor-Cmd: [2016.09.06-14.23.49:433][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/Grock_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.49:444][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/materials/glowWhite -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/glowWhite.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.49:448][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/glowWhite.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.49:450][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/materials/glowRed -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/glowRed.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.49:454][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/glowRed.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.49:550][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/materials/brick6_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/brick6_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.49:559][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/brick6_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.49:659][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/materials/brick5_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/brick5_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.49:745][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/brick5_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.49:804][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/materials/brick4_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/brick4_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.49:918][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal 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(32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.50:460][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/aloeTex_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.50:573][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/materials/aloeSpike_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/aloeSpike_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.50:780][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/aloeSpike_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.50:928][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/materials/acid -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/acid.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.51:186][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/acid.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.51:325][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/easter/dads_Jaw16_opacityMap -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/easter/dads_Jaw16_opacityMap.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.51:584][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/easter/dads_Jaw16_opacityMap.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.51:682][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/easter/dads_Jaw16 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/easter/dads_Jaw16.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.52:002][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/easter/dads_Jaw16.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.52:130][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/easter/dads_Head16_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/easter/dads_Head16_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.52:446][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/easter/dads_Head16_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.52:515][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/easter/dads_Head16 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/easter/dads_Head16.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.52:518][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/easter/dads_Head16.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.52:541][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/easter/dad16_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/easter/dad16_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.52:588][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/easter/dad16_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.52:656][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/easter/dad16 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/easter/dad16.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.52:659][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/easter/dad16.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.52:884][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/sounds/hurt.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.53:141][ 0]LogCook:Display: Marking ../../../Engine/Content/BasicShapes/Cylinder.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.23.55:560][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/sounds/whoosh.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.04:902][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/bps/sand/8s -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/sand/8s.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.05:031][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/sand/8s.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.05:034][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/WorldPositionOffset/SimpleGrassWind -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/WorldPositionOffset/SimpleG rassWind.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.05:039][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/WorldPositionOffset/SimpleGrassWind.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.05:044][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/bps/sand/7s -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/sand/7s.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.05:217][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/sand/7s.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.05:260][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/bps/sand/6s -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/sand/6s.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.05:526][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/sand/6s.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.05:531][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/bps/sand/5s -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/sand/5s.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.05:701][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/sand/5s.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.05:704][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/bps/sand/4s -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/sand/4s.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.05:947][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/sand/4s.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.05:950][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/bps/sand/3s -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/sand/3s.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.06:119][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/sand/3s.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.06:122][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/bps/sand/2s -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/sand/2s.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.06:336][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/sand/2s.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.06:344][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/bps/sand/1s -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/sand/1s.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.06:482][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/sand/1s.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.06:490][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/bps/sand/10s -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/sand/10s.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.06:865][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/sand/10s.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.06:998][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/sounds/loops/unknowl_loop.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.07:514][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/bps/npc/basic -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/npc/basic.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.07:840][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/npc/basic.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.07:968][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/bps/dangers/teeth -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/dangers/teeth.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.08:398][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/dangers/teeth.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.08:475][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/sounds/moving1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.08:613][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/bps/dangers/spikes -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/dangers/spikes.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.08:688][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/dangers/spikes.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.08:898][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/bps/dangers/smasher -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/dangers/smasher.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.08:983][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/dangers/smasher.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.09:663][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/bps/dangers/quadro -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/dangers/quadro.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.09:945][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/dangers/quadro.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.09:953][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/bps/dangers/axe -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/dangers/axe.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.10:225][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/dangers/axe.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.10:343][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/bps/brick/rain -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/brick/rain.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.10:448][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for rain. Package will not be saved. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.10:582][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/bps/brick/9 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/brick/9.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.10:921][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/brick/9.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.10:925][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/bps/brick/8 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/brick/8.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.11:036][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/brick/8.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.11:039][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/bps/brick/7 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/brick/7.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.11:198][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/brick/7.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.11:200][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/bps/brick/6 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/brick/6.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.11:346][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/brick/6.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.11:349][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/bps/brick/5 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/brick/5.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.11:572][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/brick/5.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.11:574][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/bps/brick/4 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/brick/4.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.11:671][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/brick/4.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.11:981][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/bps/brick/3 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/brick/3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.12:429][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/brick/3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.12:535][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/bps/brick/2 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/brick/2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.12:966][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/brick/2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.13:075][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/bps/brick/1_2 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/brick/1_2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.13:202][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for 1_2. Package will not be saved. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.13:206][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/bps/brick/1s -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/brick/1s.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.13:280][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for 1s. Package will not be saved. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.13:313][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/bps/brick/10 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/brick/10.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.13:575][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/brick/10.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.13:586][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/bps/brick/1 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/brick/1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.13:763][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/brick/1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.13:851][ 0]LogCookCommandlet:Display: GC... MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.23:996][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/BONUS/SHoJS/materials/tex/rainbow3.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.24:037][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/BONUS/SHoJS/materials/rainbow3_Mat.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.24:080][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/BONUS/SHoJS/materials/rainbow3_Mat2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.24:122][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/BONUS/SHoJS/materials/tex/rainbow1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.24:156][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/BONUS/SHoJS/materials/rainbow3_Mat3.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.24:201][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/BONUS/SHoJS/meshes/door1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.24:231][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/BONUS/SHoJS/meshes/door2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.24:273][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/Geometry/Meshes/CubeMaterial.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.24:303][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/BONUS/SHoJS/meshes/doorButton1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.24:341][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/materials/red.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.24:390][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/BONUS/SHoJS/meshes/doorButton2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.24:429][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/materials/brick2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.24:460][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/BONUS/SHoJS/meshes/SHoJS_roomCorner.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.24:498][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/materials/concrete.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.24:533][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/materials/wood.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.24:567][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/BONUS/SHoJS/meshes/SHoJS_roomRoofAndFloor.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.24:602][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/BONUS/SHoJS/meshes/SHoJS_roomStart.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.24:664][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/BONUS/SHoJS/meshes/SHoJS_roomStraight.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.24:700][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/BONUS/SHoJS/meshes/SHoJS_roomTrap.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.24:734][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/BONUS/SHoJS/meshes/SHoJS_roomXcross.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.24:794][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/Geometry/Meshes/1M_Cube.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.24:807][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/sounds/footstep1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.24:839][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/sounds/laugh1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.24:876][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/sounds/music/brazil_115.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.25:264][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/bps/bonus/rain -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/bonus/rain.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.25:456][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/bonus/rain.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.25:534][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.25:806][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/materials/pixels.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.25:824][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/materials/pixels_Inst.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.25:859][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/BONUS/SHoJS/other/gameOverSound.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.49:444][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/bps/blue_brick/9b -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/blue_brick/9b.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.49:643][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/blue_brick/9b.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.49:652][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/bps/blue_brick/8b -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/blue_brick/8b.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.49:827][ 0]LogSavePackage:Display: Finished SavePackage 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Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/blue_brick/4b.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.50:721][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/blue_brick/4b.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.50:727][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/bps/blue_brick/3b -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/blue_brick/3b.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.50:981][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/blue_brick/3b.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.50:984][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/bps/blue_brick/2b -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/blue_brick/2b.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.51:408][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/blue_brick/2b.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.51:463][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/bps/blue_brick/1b -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/blue_brick/1b.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.51:765][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/blue_brick/1b.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.51:871][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/bps/blue_brick/10b -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/blue_brick/10b.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.52:198][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/blue_brick/10b.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.52:785][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/bps/start -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/start.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.53:270][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/start.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.53:375][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/bps/roomSpawner -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/roomSpawner.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.53:791][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/roomSpawner.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.53:866][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/start -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/start.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.53:868][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for start. Package will not be saved. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.53:915][ 0]LogCook:Display: Cooking /Game/BONUS/laser -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/laser.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.53:942][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/laser.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.53:979][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.53:982][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.54:024][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.54:027][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.54:065][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.54:135][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.54:145][ 0]LogCook:Display: Marking ../../../Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.54:148][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.54:229][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.54:270][ 0]LogCook:Display: Cooking /Engine/MobileResources/T_MobileMenu2 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.54:278][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.54:293][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/BONUS/SHoJS/other/room.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.54:478][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/maps/shojs -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/maps/shojs.umap MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.54:490][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorResources/EmptyActor.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.54:597][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.54:712][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorResources/AudioIcons/S_AudioComponent.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.55:224][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/maps/shojs.umap MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.55:257][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/sounds/moving1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.55:274][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/BONUS/SHoJS/bps/dangers/quadro.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.55:830][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/BONUS/SHoJS/bps/dangers/smasher.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.56:070][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/BONUS/SHoJS/meshes/spikes.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.56:127][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/BONUS/SHoJS/meshes/spikesFloor.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.56:174][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/BONUS/SHoJS/bps/dangers/spikes.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.57:531][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/bps/testSHOJS -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/testSHOJS.umap MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.24.59:969][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/testSHOJS.umap MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.00:102][ 0]LogCook:Display: Cooking /Game/Splash/Splash -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/Splash/Splash.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.00:114][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/Splash/Splash.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.00:188][ 0]LogCook:Display: Cooking /Game/SAW/girl/sawCalm2 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/girl/sawCalm2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.00:190][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/girl/sawCalm2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.00:271][ 0]LogCook:Display: Cooking /Game/SAW/girl/sawAnnoyed -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/girl/sawAnnoyed.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.00:274][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/girl/sawAnnoyed.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.00:284][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/materials/tiles.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.00:289][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/SAW/saw1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.00:292][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/SAW/saw2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.00:295][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/SAW/saw3.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.00:298][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/SAW/saw4.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.00:379][ 0]LogCook:Display: Cooking /Game/SAW/sawLevel -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/sawLevel.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.00:436][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/sawLevel.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.00:440][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/materials/decals/blood3.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.00:501][ 0]LogCook:Display: Cooking /Game/materials/decals/blood3_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/decals/blood3_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.00:511][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/decals/blood3_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.00:519][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/materials/decals/blood2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.00:535][ 0]LogCook:Display: Cooking /Game/materials/decals/blood2_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/decals/blood2_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.00:544][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/decals/blood2_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.00:552][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/materials/decals/blood1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.00:568][ 0]LogCook:Display: Cooking /Game/materials/decals/blood1_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/decals/blood1_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.00:618][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/decals/blood1_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.00:626][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/materials/Xcorner.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.00:642][ 0]LogCook:Display: Cooking /Game/materials/Xcorner_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/Xcorner_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.00:650][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/Xcorner_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.00:655][ 0]LogCook:Display: Cooking /Game/materials/wood_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/wood_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.00:699][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/wood_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.00:702][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/materials/water.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.00:716][ 0]LogCook:Display: Cooking /Game/materials/water_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/water_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.00:725][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/water_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.00:726][ 0]LogCook:Display: Cooking /Game/materials/tiles_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/tiles_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.00:856][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/tiles_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.00:908][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/materials/Tcorner.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.00:984][ 0]LogCook:Display: Cooking /Game/materials/Tcorner_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/Tcorner_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.01:430][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/Tcorner_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.01:490][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/materials/skin.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.01:559][ 0]LogCook:Display: Cooking /Game/materials/skin_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/skin_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.01:763][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/skin_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.01:867][ 0]LogCook:Display: Cooking /Game/materials/red_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/red_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.02:093][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/red_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.02:197][ 0]LogLinker:Warning: Can't find file '/Game/asdf/pixels' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.02:299][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/asdf/pixels': Can't find file '/Game/asdf/pixels' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.02:403][ 0]LogLinker:Warning: Can't find file for asset '/Game/asdf/pixels' while loading C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/materials/pixels_InstHD.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.02:459][ 0]LogUObjectGlobals:Warning: Failed to load 'C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/materials/pixels_InstHD.uasset': Can't find file for asset '/Game/asdf/pixels' while loading C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/materials/pixel s_InstHD.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.02:551][ 0]LogLinker:Warning: Can't find file '/Game/asdf/pixels' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.02:554][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/asdf/pixels': Can't find file '/Game/asdf/pixels' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.02:653][ 0]LogLinker:Warning: Can't find file for asset '/Game/asdf/pixels' while loading C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/materials/pixels_InstHD.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.02:757][ 0]LogUObjectGlobals:Warning: Failed to load 'C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/materials/pixels_InstHD.uasset': Can't find file for asset '/Game/asdf/pixels' while loading C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/materials/pixel s_InstHD.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.02:767][ 0]LogLinker:Warning: Can't find file '/Game/asdf/pixels' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.02:871][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/asdf/pixels': Can't find file '/Game/asdf/pixels' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.02:872][ 0]LogLinker:Warning: Can't find file for asset '/Game/asdf/pixels' while loading NULL. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.03:068][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/asdf/pixels': Can't find file for asset '/Game/asdf/pixels' while loading NULL. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.03:175][ 0]LogCook:Display: Cooking /Game/materials/pixels_InstHD -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/pixels_InstHD.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.03:407][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/pixels_InstHD.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.03:429][ 0]LogCook:Display: Cooking /Game/materials/marble_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/marble_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.03:475][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/marble_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.03:479][ 0]LogCook:Display: Cooking /Game/materials/grass_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/grass_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.03:497][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/grass_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.03:502][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/materials/goldHandleDoor.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.03:527][ 0]LogCook:Display: Cooking /Game/materials/goldHandleDoor_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/goldHandleDoor_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.03:555][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/goldHandleDoor_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.03:559][ 0]LogCook:Display: Cooking /Game/materials/flower_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/flower_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.03:574][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/flower_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.03:580][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/materials/floor5.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.03:636][ 0]LogCook:Display: Cooking /Game/materials/floor5_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/floor5_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.03:722][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/floor5_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.03:726][ 0]LogCook:Display: Cooking /Game/materials/floor4_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/floor4_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.03:736][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/floor4_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.03:742][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/materials/floor3.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.03:759][ 0]LogCook:Display: Cooking /Game/materials/floor3_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/floor3_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.03:815][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/floor3_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.03:819][ 0]LogCook:Display: Cooking /Game/materials/floor2_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/floor2_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.03:936][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/floor2_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.03:982][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/materials/floor1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.04:001][ 0]LogCook:Display: Cooking /Game/materials/floor1_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/floor1_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.04:083][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/floor1_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.04:086][ 0]LogCook:Display: Cooking /Game/materials/door_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/door_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.04:220][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/door_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.04:325][ 0]LogCook:Display: Cooking /Game/materials/deep -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/deep.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.04:677][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/deep.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.04:684][ 0]LogCook:Display: Cooking /Game/materials/concrete_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/concrete_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.04:918][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/concrete_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.04:945][ 0]LogCook:Display: Cooking /Game/materials/cabin_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/cabin_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.05:067][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/cabin_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.05:126][ 0]LogCook:Display: Cooking /Game/materials/cabin -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/cabin.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.05:353][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/cabin.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.05:365][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/materials/brickPent.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.05:472][ 0]LogCook:Display: Cooking /Game/materials/brickPent_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/brickPent_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.05:590][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/brickPent_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.05:619][ 0]LogCook:Display: Cooking /Game/materials/brick2_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/brick2_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.05:895][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/brick2_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.06:037][ 0]LogCook:Display: Cooking /Game/materials/brick -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/brick.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.06:230][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/brick.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.06:238][ 0]LogCook:Display: Cooking /Game/LOPG/Blueprints/items/FlowerStatic -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/LOPG/Blueprints/items/FlowerStatic.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.06:242][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FlowerStatic. Package will not be saved. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.06:281][ 0]LogCook:Display: Cooking /Game/hud/compassArrow -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/hud/compassArrow.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.06:286][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/hud/compassArrow.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.06:337][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Maps/bonus/metal -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Maps/bonus/metal.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.06:343][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Maps/bonus/metal.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.06:403][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Maps/3 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Maps/3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.06:407][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Maps/3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.06:417][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/firstpersonbp/Blueprints/girl/screamer1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.06:424][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/firstpersonbp/Blueprints/girl/screamer2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.06:430][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/firstpersonbp/Blueprints/girl/screamer3.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.06:436][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/firstpersonbp/Blueprints/girl/screamer4.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.06:649][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/firstpersonbp/Maps/noAccess.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.06:680][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/sounds/grab.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.06:944][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/sounds/scream1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.07:239][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/firstpersonbp/Maps/mainWIDGET.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.07:281][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Maps/scremer -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Maps/scremer.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.07:434][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Maps/scremer.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.07:478][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Maps/404n -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Maps/404n.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.07:750][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Maps/404n.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.07:929][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Blueprints/inventory/sPhone -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/inventory/sPhone.u MainFrameActions: Packaging (Windows (32-bit)): asset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.08:256][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/inventory/sPhone.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.08:464][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Blueprints/inventory/item_strange -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/inventory/it MainFrameActions: Packaging (Windows (32-bit)): em_strange.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.08:489][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/inventory/item_strange.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.08:529][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Blueprints/inventory/flowerDryItem -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/inventory/f MainFrameActions: Packaging (Windows (32-bit)): lowerDryItem.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.08:556][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/inventory/flowerDryItem.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.08:577][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Blueprints/inventory/bag -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/inventory/bag.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.08:881][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/inventory/bag.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.08:989][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/firstpersonbp/Blueprints/girl/screamerStandHand1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.09:037][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Blueprints/girl/screamerStandHand1_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/girl/screamerStandHand1_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.09:148][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/girl/screamerStandHand1_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.09:251][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Blueprints/girl/screamerStand -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/girl/screamerStand.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.09:261][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/girl/screamerStand.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.09:282][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Blueprints/girl/screamer2_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/girl/screamer2_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.09:295][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/girl/screamer2_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.09:315][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Blueprints/girl/screamer1_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/girl/screamer1_M MainFrameActions: Packaging (Windows (32-bit)): at.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.09:328][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/girl/screamer1_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.09:420][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/firstpersonbp/Blueprints/girl/screamer4_Mat.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.09:787][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Blueprints/girl/screamer -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/girl/screamer.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.10:080][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/girl/screamer.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.10:254][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/other/black -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/other/black.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.10:510][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/other/black.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.10:653][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/materials/tex/ -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/tex/.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.10:940][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/tex/.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.11:169][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/materials/tex/rainbow2 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/tex/rainbow2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.11:558][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/tex/rainbow2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.11:667][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/materials/tex/frzw_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/tex/frzw_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.12:017][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/tex/frzw_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.12:064][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/BONUS/SHoJS/materials/tex/crowbarTex.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.12:106][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/materials/tex/crowbarTex_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/tex/crowbarTex_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.12:135][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/tex/crowbarTex_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.12:150][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/materials/tex/brick6_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/tex/brick6_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.12:162][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for brick6_Mat. Package will not be saved. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.12:167][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/materials/tex/brick5_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/tex/brick5_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.12:172][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for brick5_Mat. Package will not be saved. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.12:207][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/materials/tex/brick5 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/tex/brick5.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.12:213][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/tex/brick5.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.12:219][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/materials/tex/aloeTex_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/tex/aloeTex_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.12:223][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for aloeTex_Mat. Package will not be saved. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.12:230][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/materials/tex/aloeSpike_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/tex/aloeSpike_Mat.uasse MainFrameActions: Packaging (Windows (32-bit)): t MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.12:234][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for aloeSpike_Mat. Package will not be saved. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.12:284][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/materials/tex/aloeSpike -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/tex/aloeSpike.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.12:291][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/tex/aloeSpike.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.12:297][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/BONUS/SHoJS/easter/dads_Jaw16.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.12:302][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/BONUS/SHoJS/easter/dads_Jaw16_opacityMap.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.12:327][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/easter/dads_Jaw16_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/easter/dads_Jaw16_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.12:340][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/easter/dads_Jaw16_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.12:395][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/easter/dads_Head16_opacityMap -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/easter/dads_Head16_opacityMap.u MainFrameActions: Packaging (Windows (32-bit)): asset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.12:402][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/easter/dads_Head16_opacityMap.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.12:407][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/bps/sand/9s -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/sand/9s.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.12:506][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/bps/sand/9s.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.12:583][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.12:867][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.12:991][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.13:194][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.13:306][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Blueprints/FirstPersonGameMode -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/FirstPersonBP/Blueprints/FirstPersonGame MainFrameActions: Packaging (Windows (32-bit)): Mode.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.13:418][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/FirstPersonBP/Blueprints/FirstPersonGameMode.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.13:517][ 0]LogCook:Display: Cooking /Game/SAW/girl/sawNormal_Mat2 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/girl/sawNormal_Mat2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.13:783][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/girl/sawNormal_Mat2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.13:853][ 0]LogCook:Display: Cooking /Game/SAW/girl/sawNormal -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/girl/sawNormal.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.14:127][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/girl/sawNormal.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.14:302][ 0]LogCook:Display: Cooking /Game/SAW/girl/sawAngry2 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/girl/sawAngry2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.14:578][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/girl/sawAngry2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.14:582][ 0]LogCook:Display: Cooking /Game/materials/asphaltEmpty_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/asphaltEmpty_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.14:787][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/asphaltEmpty_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.14:809][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Maps/bonus/metal_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Maps/bonus/metal_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.15:115][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Maps/bonus/metal_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.15:284][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Maps/dark -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Maps/dark.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.15:521][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Maps/dark.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.15:523][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Blueprints/inventory/bag_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/inventory/bag_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.15:532][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/inventory/bag_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.15:549][ 0]LogLinker:Warning: Can't find file '/Game/FirstPerson/Meshes/BaseMaterial' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.15:555][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FirstPerson/Meshes/BaseMaterial': Can't find file '/Game/FirstPerson/Meshes/BaseMaterial' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.15:557][ 0]LogLinker:Warning: Can't find file for asset '/Game/FirstPerson/Meshes/BaseMaterial' while loading C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/props/mixer.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.15:558][ 0]LogUObjectGlobals:Warning: Failed to load 'C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/props/mixer.uasset': Can't find file for asset '/Game/FirstPerson/Meshes/BaseMaterial' while loading C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/props/m ixer.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.15:560][ 0]LogLinker:Warning: Can't find file '/Game/FirstPerson/Meshes/BaseMaterial' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.15:561][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FirstPerson/Meshes/BaseMaterial': Can't find file '/Game/FirstPerson/Meshes/BaseMaterial' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.15:562][ 0]LogLinker:Warning: Can't find file for asset '/Game/FirstPerson/Meshes/BaseMaterial' while loading C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/props/mixer.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.15:562][ 0]LogUObjectGlobals:Warning: Failed to load 'C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/props/mixer.uasset': Can't find file for asset '/Game/FirstPerson/Meshes/BaseMaterial' while loading C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/props/m ixer.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.15:564][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/props/mixer.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.15:952][ 0]LogLinker:Warning: Can't find file '/Game/FirstPerson/Meshes/BaseMaterial' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.15:953][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FirstPerson/Meshes/BaseMaterial': Can't find file '/Game/FirstPerson/Meshes/BaseMaterial' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.15:953][ 0]LogLinker:Warning: Can't find file for asset '/Game/FirstPerson/Meshes/BaseMaterial' while loading NULL. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.15:954][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FirstPerson/Meshes/BaseMaterial': Can't find file for asset '/Game/FirstPerson/Meshes/BaseMaterial' while loading NULL. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.15:998][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Blueprints/interract/mixer1 -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/interract/mixer1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.16:333][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/interract/mixer1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.16:457][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Blueprints/girl/screamer3_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/girl/screamer3_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.16:662][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Blueprints/girl/screamer3_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.16:770][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/BONUS/SHoJS/materials/tex/opacityMap.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.16:808][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/materials/tex/Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/tex/Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.16:992][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/tex/Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.17:013][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/materials/tex/rainbow3_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/tex/rainbow3_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.17:043][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for rainbow3_Mat. Package will not be saved. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.17:093][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/materials/tex/lava -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/tex/lava.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.17:096][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/tex/lava.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.17:136][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/materials/tex/acid -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/tex/acid.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.17:155][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/tex/acid.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.17:179][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.17:419][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.17:555][ 0]LogCook:Display: Marking C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/materials/brickSmile.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.17:581][ 0]LogCook:Display: Cooking /Game/materials/brickSmile_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/brickSmile_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.17:607][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/brickSmile_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.17:626][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Maps/ -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Maps/.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.17:667][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Maps/.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.17:688][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/easter/dad16_opacityMap -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/easter/dad16_opacityMap.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.17:691][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/easter/dad16_opacityMap.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.17:697][ 0]LogCook:Display: Cooking /Game/BONUS/SHoJS/materials/tex/brick3_Mat -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/BONUS/SHoJS/materials/tex/brick3_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.17:699][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for brick3_Mat. Package will not be saved. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.17:746][ 0]LogCook:Display: Cooking /Game/SAW/girl/sawAnnoyedTalk -> C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/girl/sawAnnoyedTalk.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.17:749][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/girl/sawAnnoyedTalk.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.18:520][ 0]LogChunkManifestGenerator:Display: Saving asset registry. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.18:787][ 0]LogChunkManifestGenerator:Display: Generated asset registry num assets 618, size is 1678.63kb MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.18:911][ 0]LogChunkManifestGenerator:Display: Done saving asset registry. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.20:863][ 0]LogCook:Display: Cook by the book total time in tick 191.089538s total time 246.815094 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.20:864][ 0]LogCookCommandlet:Display: GC... MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.29:995][ 0]LogCookCommandlet:Display: CookStats MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.29:995][ 0]LogCookCommandlet:Display: --------- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.29:997][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=1301,TimeSec=3.437249,MB=139.235215,MB/s=40.507751,Node= 0: LimitKeyLength MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:000][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Miss,Count=2,TimeSec=0.000818,MB=0.000000,MB/s=0.000000,Node= 0: LimitKeyLength MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:003][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Hit,Count=293,TimeSec=0.821962,MB=36.755346,MB/s=44.716616,Node= 0: LimitKeyLength MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:006][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=189,TimeSec=0.071189,MB=0.000000,MB/s=0.000000,Node= 0: LimitKeyLength MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:010][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=1301,TimeSec=3.215009,MB=143.426720,MB/s=44.611610,Node= 0. 0: AsyncPut MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:013][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Miss,Count=2,TimeSec=0.000445,MB=0.000000,MB/s=0.000000,Node= 0. 0: AsyncPut MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:017][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Hit,Count=293,TimeSec=0.813853,MB=36.825080,MB/s=45.247853,Node= 0. 0: AsyncPut MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:019][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=189,TimeSec=0.068025,MB=0.000000,MB/s=0.000000,Node= 0. 0: AsyncPut MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:020][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=1301,TimeSec=3.211774,MB=143.426720,MB/s=44.656543,Node= 0. 0. 0: Hierarchical MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:020][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Miss,Count=2,TimeSec=0.000438,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0: Hierarchical MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:021][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Hit,Count=293,TimeSec=0.813039,MB=36.825080,MB/s=45.293117,Node= 0. 0. 0: Hierarchical MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:022][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=189,TimeSec=0.067475,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0: Hierarchical MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:023][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Put,HitOrMiss=Hit,Count=25,TimeSec=0.008619,MB=6.168489,MB/s=715.722266,Node= 0. 0. 0. 0: AsyncPut MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:023][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Put,HitOrMiss=Miss,Count=25,TimeSec=0.021223,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 0: AsyncPutSync MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:023][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=85,TimeSec=0.006977,MB=5.907285,MB/s=846.733422,Node= 0. 0. 0. 0. 0: MemoryBackend.C:/Users/Max/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:024][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Put,HitOrMiss=Hit,Count=25,TimeSec=0.008246,MB=6.168489,MB/s=748.058514,Node= 0. 0. 0. 0. 0: MemoryBackend.C:/Users/Max/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:025][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=85,TimeSec=0.000411,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 0. 0: MemoryBackend.C:/Users/Max/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:026][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=1432,TimeSec=0.000630,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 0. 0: MemoryBackend.C:/Users/Max/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:027][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Miss,Count=318,TimeSec=0.000166,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 0. 0: MemoryBackend.C:/Users/Max/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:028][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=180,TimeSec=0.079031,MB=4.479218,MB/s=56.676358,Node= 0. 0. 0. 1. 0: PakFile.../../../Engine/DerivedDataCache/Compressed.ddp MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:028][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=265,TimeSec=0.001146,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 1. 0: PakFile.../../../Engine/DerivedDataCache/Compressed.ddp MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:029][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=1227,TimeSec=0.005681,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 1. 0: PakFile.../../../Engine/DerivedDataCache/Compressed.ddp MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:030][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Miss,Count=293,TimeSec=0.001227,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 1. 0: PakFile.../../../Engine/DerivedDataCache/Compressed.ddp MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:031][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=1036,TimeSec=2.066563,MB=114.682349,MB/s=55.494237,Node= 0. 0. 0. 2. 0: CorruptionWrapper MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:033][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Hit,Count=293,TimeSec=0.677038,MB=36.825080,MB/s=54.391443,Node= 0. 0. 0. 2. 0: CorruptionWrapper MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:033][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=1225,TimeSec=0.700479,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 2. 0: CorruptionWrapper MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:034][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=2,TimeSec=0.000421,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 2. 0: CorruptionWrapper MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:034][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Hit,Count=293,TimeSec=0.133773,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 2. 0: CorruptionWrapper MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:035][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=1036,TimeSec=1.655655,MB=114.698157,MB/s=69.276605,Node= 0. 0. 0. 2. 0. 0: FileSystem.C:/Users/Max/AppData/Local/UnrealEngine/Common/DerivedDataCache MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:036][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Hit,Count=293,TimeSec=0.547351,MB=36.829551,MB/s=67.286914,Node= 0. 0. 0. 2. 0. 0: FileSystem.C:/Users/Max/AppData/Local/UnrealEngine/Common/DerivedDataCache MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:037][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=1225,TimeSec=0.666011,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 2. 0. 0: FileSystem.C:/Users/Max/AppData/Local/UnrealEngine/Common/DerivedDataCache MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:038][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=2,TimeSec=0.000419,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 2. 0. 0: FileSystem.C:/Users/Max/AppData/Local/UnrealEngine/Common/DerivedDataCache MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:039][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Hit,Count=293,TimeSec=0.133620,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 2. 0. 0: FileSystem.C:/Users/Max/AppData/Local/UnrealEngine/Common/DerivedDataCache MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:040][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Miss,Count=1303,TimeSec=0.001622,MB=0.000000,MB/s=0.000000,Node= 0. 0. 1: MemoryBackend. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:068][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Miss,Count=293,TimeSec=0.000435,MB=0.000000,MB/s=0.000000,Node= 0. 0. 1: MemoryBackend. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:068][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=189,TimeSec=0.000246,MB=0.000000,MB/s=0.000000,Node= 0. 0. 1: MemoryBackend. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:069][ 0]LogCookCommandlet:Display: DDC.Summary,TotalGetHits=1594,TotalGets=1596,TotalHitPct=0.998747,LocalHitPct=0.832707,SharedHitPct=0.000000,OtherHitPct=0.166040,MissPct=0.001253 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:070][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0,CookWallTimeSec=298.808753 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:070][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0,StartupWallTimeSec=42.860224 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:070][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0,NewCookTimeSec=255.948475 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:071][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 0,StartCookByTheBookTimeSec=19.073971 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:071][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1,TickCookOnTheSideTimeSec=194.200281 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:071][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 0,TickCookOnTheSideLoadPackagesTimeSec=89.883603 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:072][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 1,TickCookOnTheSideResolveRedirectorsTimeSec=15.496324 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:072][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 2,TickCookOnTheSideSaveCookedPackageTimeSec=84.681707 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:072][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 3,TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=0.387431 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:073][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 4,TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.135026 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:073][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 2,TickLoopGCTimeSec=37.661692 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:073][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 3,TickLoopRecompileShaderRequestsTimeSec=4.840532 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:074][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 4,TickLoopShaderProcessAsyncResultsTimeSec=0.000379 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:074][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 5,TickLoopProcessDeferredCommandsTimeSec=0.000555 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:074][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 6,TickLoopTickCommandletStatsTimeSec=0.000215 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:075][ 0]LogInit:Display: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:075][ 0]LogInit:Display: Warning/Error Summary (Unique only) MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:075][ 0]LogInit:Display: ----------------------------------- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:075][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/FirstPerson/Meshes/BaseMaterial' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:076][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/FirstPerson/Meshes/BaseMaterial': Can't find file '/Game/FirstPerson/Meshes/BaseMaterial' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:076][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/FirstPerson/Meshes/BaseMaterial' while loading C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/props/mixer.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:077][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load 'C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/props/mixer.uasset': Can't find file for asset '/Game/FirstPerson/Meshes/BaseMaterial' while loading C:/Users/Max/Documents/Unreal Projects/MyProject 2/Content/props/mixer.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:077][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/FirstPerson/Meshes/BaseMaterial' while loading NULL. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:078][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/FirstPerson/Meshes/BaseMaterial': Can't find file for asset '/Game/FirstPerson/Meshes/BaseMaterial' while loading NULL. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:078][ 0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/firstpersonbp/Blueprints/girl/screamerStand_Mat.screamerStand_Mat for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:127][ 0]LogInit:Display: LogMaterial:Warning: (Node TextureSample) TextureSample> Missing input texture MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:128][ 0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/firstpersonbp/Blueprints/girl/screamerStand_Mat.screamerStand_Mat for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:128][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/asdf/pixels' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:129][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/asdf/pixels': Can't find file '/Game/asdf/pixels' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:129][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/asdf/pixels' while loading C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/materials/pixels_InstHD.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:130][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load 'C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/materials/pixels_InstHD.uasset': Can't find file for asset '/Game/asdf/pixels' while loading C:/Users/Max/Documents/Unreal Projects/MyProject2/Conten t/materials/pixels_InstHD.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:131][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/asdf/pixels' while loading NULL. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:132][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/asdf/pixels': Can't find file for asset '/Game/asdf/pixels' while loading NULL. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:132][ 0]LogInit:Display: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:132][ 0]LogInit:Display: Success - 0 error(s), 52 warning(s) MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.25.30:133][ 0]LogInit:Display: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: Execution of commandlet took: 256.09 seconds MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 307,6135944s to run UE4Editor-Cmd.exe, ExitCode=0 MainFrameActions: Packaging (Windows (32-bit)): Project.Cook: COOK COMMAND COMPLETED MainFrameActions: Packaging (Windows (32-bit)): Project.CopyBuildToStagingDirectory: STAGE COMMAND STARTED MainFrameActions: Packaging (Windows (32-bit)): Project.CreateStagingManifest: Creating Staging Manifest... MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: System.IO.InvalidDataException: Found invalid data while decoding. MainFrameActions: Packaging (Windows (32-bit)): в GroupIconResource.ReadIconHeader(BinaryReader Reader) MainFrameActions: Packaging (Windows (32-bit)): в GroupIconResource.FromIco(String FileName) MainFrameActions: Packaging (Windows (32-bit)): в BaseWinPlatform.StageBootstrapExecutable(DeploymentContext SC, String ExeName, String TargetFile, String StagedRelativeTargetPath, String StagedArguments) MainFrameActions: Packaging (Windows (32-bit)): в BaseWinPlatform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC) MainFrameActions: Packaging (Windows (32-bit)): в Win32Platform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC) MainFrameActions: Packaging (Windows (32-bit)): в Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC) MainFrameActions: Packaging (Windows (32-bit)): в Project.CopyBuildToStagingDirectory(ProjectParams Params) MainFrameActions: Packaging (Windows (32-bit)): в BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Windows (32-bit)): в AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Windows (32-bit)): в AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Packaging (Windows (32-bit)): в AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (32-bit)): в AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (32-bit)): в AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) MainFrameActions: Packaging (Windows (32-bit)): в AutomationTool.Program.Main() MainFrameActions: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown) MainFrameActions: Packaging (Windows (32-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (32-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (32-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error

Product Version: UE 4.12
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asked Sep 06 '16 at 06:35 PM in Packaging & Deployment

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MrDrNose769
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avatar image Steve Hardister ♦♦ STAFF Aug 29 '16 at 09:26 PM

Hey MrDrNose769,

Try these troubleshooting steps:

  1. With the editor closed, back up then delete the Config, Intermediate, and Saved folders from your project folder (These will be rebuilt)

  2. Run a map check for each level in your project; Fix all errors

  3. Right-click the Contents folder in the Content Browser and choose "Fix up redirectors in folder"

  4. Open the output log, right-click and clear so you're starting with a clean slate

  5. Package project

If it fails, cut and paste the entire contents of the Output Log in a text file and attach this file to your reply.

Thanks,

Steve H.

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Hey MrDrNose769,

Since we have not heard back from you in a few days we are marking this posts "resolved" for tracking purposes. However, if you are continuing to see this error when packaging, please try the troubleshooting steps above and reply with your results as well as the Output Log from the blank project.

Thanks,

Steve H.

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answered Sep 02 '16 at 05:29 PM

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