Invalid data while decoding

MainFrameActions: Packaging (Windows (32-bit)): Running AutomationTool…
MainFrameActions: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/Max/Documents/Unreal Projects/MyProject2/LOPG.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/Max/Documents/Unreal Projects/MyProject2/LOPG.uproject -cook -stage -archive -archivedirectory=C:/User
s/Max/Documents/Unreal Projects/LOPG/6 -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win32 -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Max\Documents\Unreal Projects\MyProject2\LOPG.uproject
MainFrameActions: Packaging (Windows (32-bit)): Project.Cook: ********** COOK COMMAND STARTED **********
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\Max\Documents\Unreal Projects\MyProject2\LOPG.uproject
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.RunCommandlet: Commandlet log file is I:\Программы\UE4\Epic Games\4.12\Engine\Programs\AutomationTool\Saved\Cook-2016.09.06-20.20.28.txt
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: I:\Программы\UE4\Epic Games\4.12\Engine\Binaries\Win64\UE4Editor-Cmd.exe “C:\Users\Max\Documents\Unreal Projects\MyProject2\LOPG.uproject” -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog=“I:\Программы\UE4\Epic Games\4.12\Engine\Programs\AutomationTool\Saved\Co
ok-2016.09.06-20.20.28.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: LOPG
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogInit:Display: RandInit(851107278) SRandInit(851107284).
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.20.38:772][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.20.42:407][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.20.42:743][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Max/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.20.42:856][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.20.50:601][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.20.50:715][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.20.50:808][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.20.50:913][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.20.51:023][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.20.51:127][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.20.51:233][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.20.51:320][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.20.51:427][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.20.51:536][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.20.51:626][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.20.51:899][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.20.51:902][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.20.51:974][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.20.52:295][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.20.52:385][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.20.52:538][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.20.52:636][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.20.52:793][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.20.52:793][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.14:044][ 0]LogCook:Display: Max memory allowance for cook 8192mb
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.14:044][ 0]LogCook:Display: Mobile HDR setting 1
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.15:037][ 0]LogCook:Display: Done creating registry. It took 0.99s.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.15:233][ 0]LogCook:Display: Invalidating cooked content because Engine:Core.System:Paths:…/…/…/Engine/Content ini setting was out of date
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.48:659][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thu
MainFrameActions: Packaging (Windows (32-bit)): mb.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.48:668][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.48:798][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Roboto → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.49:476][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.49:484][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.49:499][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.49:503][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.49:513][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.49:518][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_
MainFrameActions: Packaging (Windows (32-bit)): MaterialFunctions01/Texturing/ScaleUVsByCenter.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.49:526][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.49:531][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Componen
ts.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.49:538][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.ua
MainFrameActions: Packaging (Windows (32-bit)): sset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.49:543][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/ScreenResolution → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFu
MainFrameActions: Packaging (Windows (32-bit)): nctions02/ScreenResolution.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.49:545][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/ScreenResolution.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.49:550][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_
MainFrameActions: Packaging (Windows (32-bit)): MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.49:559][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.49:564][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_Ma
MainFrameActions: Packaging (Windows (32-bit)): terialFunctions01/Shading/PowerToRoughness.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.49:568][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.49:573][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine
MainFrameActions: Packaging (Windows (32-bit)): MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.49:576][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.49:577][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.50:079][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.50:117][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.50:213][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.50:252][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.50:401][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.50:439][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.50:559][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.50:595][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.50:681][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.50:692][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.50:720][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.50:732][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.50:750][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.50:766][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.50:832][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.50:857][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.50:936][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.50:973][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.51:103][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.51:142][ 0]LogCook:Display: Cooking /Engine/EditorLandscapeResources/DataLayer → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.51:260][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.51:304][ 0]LogCook:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.54:930][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.54:931][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Sphere → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.54:935][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.54:936][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.54:983][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.54:992][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Master → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:095][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:096][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Music → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Music.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:098][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Music.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:103][ 0]LogCook:Display: Cooking /Engine/EngineSounds/SFX → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:107][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:112][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Normal_Attack → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:113][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:137][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Special_Attack_PSM → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:145][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:150][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Duck_Normal_Attack_MixMod → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:156][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:164][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Voice → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:166][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:168][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Cylinder → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:174][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:175][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultMaterial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:205][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:206][ 0]LogCook:Display: Cooking /Engine/EngineTireTypes/DefaultTireType → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:211][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:213][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Base → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:218][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:219][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/Camera/MI_CineMat_Rig → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:221][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:222][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/Camera/CineMat → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/CineMat.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:270][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/CineMat.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:271][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Arm → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Arm.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:275][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Arm.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:276][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Mount → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Mount.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:281][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Mount.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:282][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Body → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Body.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:286][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Body.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:288][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_RailRig_Track → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Track.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:292][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Track.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:294][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_RailRig_Mount → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Mount.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:402][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Mount.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:403][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/TransformGizmoMaterial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:409][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:410][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:421][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:423][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/TranslationHandle → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslationHandle.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:427][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslationHandle.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:428][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/PlaneTranslationHandle → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:432][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:434][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/RotationHandle → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandle.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:438][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandle.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:439][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/StretchingHandle → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/StretchingHandle.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:479][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/StretchingHandle.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:480][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/BoundingBoxCorner → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:484][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:485][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/BoundingBoxEdge → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:491][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:492][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/UniformScaleHandle → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/UniformScaleHandle.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:498][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/UniformScaleHandle.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:499][ 0]LogCook:Display: Cooking /Engine/VREditor/Fonts/VRTextMaterial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:507][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:508][ 0]LogCook:Display: Cooking /Engine/VREditor/FloatingText/LineSegmentCylinder → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:512][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:513][ 0]LogCook:Display: Cooking /Engine/VREditor/FloatingText/LineMaterial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:516][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:559][ 0]LogCook:Display: Cooking /Engine/VREditor/FloatingText/JointSphere → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/JointSphere.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:563][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/JointSphere.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:564][ 0]LogCook:Display: Cooking /Engine/VREditor/Fonts/TranslucentVRTextMaterial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:569][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:571][ 0]LogCook:Display: Cooking /Engine/VREditor/UI/SM_ContentWindow_01 → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:575][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:576][ 0]LogCook:Display: Cooking /Engine/VREditor/UI/M_ContentWindow → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/M_ContentWindow.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:588][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/M_ContentWindow.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:590][ 0]LogCook:Display: Cooking /Engine/VREditor/UI/SelectionBarMesh → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SelectionBarMesh.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:656][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SelectionBarMesh.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:657][ 0]LogCook:Display: Cooking /Engine/VREditor/UI/CloseButtonMesh → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/CloseButtonMesh.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:662][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/CloseButtonMesh.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:662][ 0]LogCook:Display: Cooking /Engine/Tutorial/Basics/LevelEditorAttract → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorAttract.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:665][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorAttract.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:665][ 0]LogCook:Display: Cooking /Engine/Tutorial/Basics/LevelEditorOverview → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorOverview.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:669][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorOverview.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:670][ 0]LogCook:Display: Cooking /Engine/Tutorial/ContentIntroCurve → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:673][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:673][ 0]LogCook:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:676][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:676][ 0]LogCook:Display: Cooking /Paper2D/DefaultSpriteMaterial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:682][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:683][ 0]LogCook:Display: Cooking /Paper2D/DummySpriteTexture → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:684][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for DummySpriteTexture. Package will not be saved.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:695][ 0]LogCook:Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:783][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:784][ 0]LogCook:Display: Cooking /Paper2D/DefaultPaperTerrainMaterial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:786][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:787][ 0]LogCook:Display: Cooking /Paper2D/DummySprite → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:802][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:803][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:807][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:808][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:813][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:815][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettin
MainFrameActions: Packaging (Windows (32-bit)): gs.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:834][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:835][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/GizmoMaterial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:871][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:878][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.u
MainFrameActions: Packaging (Windows (32-bit)): asset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:883][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.55:886][ 0]LogCook:Display: Cooking /Engine/EngineFonts/RobotoTiny → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.57:288][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.57:294][ 0]LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileStart_Cue → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.57:297][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.57:302][ 0]LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.57:306][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.57:311][ 0]LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess_Cue → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.57:314][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.57:316][ 0]LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed_Cue → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.57:330][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.57:333][ 0]LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.57:339][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.57:341][ 0]LogCook:Display: Cooking /Engine/BasicShapes/Cube → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cube.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.57:347][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cube.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.57:352][ 0]LogCook:Display: Cooking /Engine/BasicShapes/Sphere → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Sphere.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.57:356][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Sphere.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.57:362][ 0]LogCook:Display: Cooking /Engine/BasicShapes/Cylinder → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cylinder.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.57:405][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cylinder.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.57:413][ 0]LogCook:Display: Cooking /Engine/BasicShapes/Cone → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cone.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.57:430][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cone.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.57:435][ 0]LogCook:Display: Cooking /Engine/EditorBlueprintResources/StandardMacros → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.57:639][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.57:646][ 0]LogCook:Display: Cooking /Engine/BasicShapes/BasicShapeMaterial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/BasicShapeMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.57:657][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/BasicShapeMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.57:669][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/GeomMaterial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.57:681][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.57:682][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/BoneWeightMaterial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.57:788][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.57:790][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/PhAT_JointLimitMaterial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.57:797][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.57:798][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicatorMaterial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.57:849][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.57:851][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/EditorBrushMaterial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.57:866][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.57:885][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.57:936][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.57:937][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ChromeBall → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ChromeBall.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.57:950][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ChromeBall.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.57:951][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoat → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.58:080][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.58:116][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoatBlack → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.58:233][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.58:247][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ColorGrid → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.58:325][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.58:361][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_GreyBall → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.58:421][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.58:440][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/StaticMeshEditorTutorial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/StaticMeshEditorTutorial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.58:543][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/StaticMeshEditorTutorial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.58:559][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Cube → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cube.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.58:760][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cube.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.58:793][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintEditorTutorial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintEditorTutorial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.58:870][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintEditorTutorial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.58:908][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview.uasse
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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.59:010][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.59:016][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.59:028][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.59:029][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.59:033][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.59:034][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.59:038][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.59:039][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.59:042][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.59:043][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/DestructibleMeshEditorTutorial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/DestructibleMeshEditorTutorial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.59:077][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/DestructibleMeshEditorTutorial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.59:080][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Tutorial_DM → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets
MainFrameActions: Packaging (Windows (32-bit)): /Tutorial_DM.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.59:107][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Tutorial_DM.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.59:112][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/EditorCube → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorCube.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.59:156][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorCube.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.59:160][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/MaterialEditorTutorial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/MaterialEditorTuto
MainFrameActions: Packaging (Windows (32-bit)): rial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.21.59:169][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/MaterialEditorTutorial.uasset
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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.02:353][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.02:354][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8 → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.02:360][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.02:361][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/T_soft_smoke → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_soft_smoke.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.02:364][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_soft_smoke.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.02:365][ 0]LogCook:Display: Cooking /Engine/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.02:368][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.02:369][ 0]LogCookCommandlet:Display: GC…
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.08:711][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.08:714][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.08:753][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.08:756][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.08:800][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.08:802][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.08:844][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.08:854][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.08:897][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.08:900][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.08:974][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.08:977][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.09:052][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.09:055][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.09:062][ 0]LogCook:Display: Marking …/…/…/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset as reloading for cooker because it’s been cooked for platforms WindowsNoEditor.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.09:065][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.09:068][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.09:132][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/AnalogHat → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.09:135][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.09:182][ 0]LogCook:Display: Cooking /Engine/MobileResources/T_MobileControls_texture → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.09:185][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.09:189][ 0]LogCook:Display: Marking …/…/…/Engine/Content/EngineMaterials/DefaultNormal.uasset as reloading for cooker because it’s been cooked for platforms WindowsNoEditor.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.09:239][ 0]LogCook:Display: Cooking /Engine/Maps/Entry → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.09:260][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.09:372][ 0]LogCook:Display: Marking …/…/…/Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it’s been cooked for platforms WindowsNoEditor.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.23:224][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Maps/main → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Maps/main.umap
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.23:381][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Maps/main.umap
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.24:094][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Maps/bonus/saw → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Maps/bonus/saw.umap
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.24:313][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Maps/bonus/saw.umap
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.24:321][ 0]LogCook:Display: Cooking /Engine/EditorResources/AudioIcons/S_AudioComponent → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.24:337][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.24:342][ 0]LogCook:Display: Cooking /Engine/EditorResources/AudioIcons/S_AudioComponent_AutoActivate → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.24:381][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.24:393][ 0]LogCook:Display: Cooking /Engine/EditorResources/EmptyActor → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.24:396][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.24:489][ 0]LogCook:Display: Marking …/…/…/Engine/Content/BasicShapes/Cube.uasset as reloading for cooker because it’s been cooked for platforms WindowsNoEditor.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.24:730][ 0]LogCook:Display: Marking …/…/…/Engine/Content/BasicShapes/BasicShapeMaterial.uasset as reloading for cooker because it’s been cooked for platforms WindowsNoEditor.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.25:090][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Maps/3 → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Maps/3.umap
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.25:313][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Maps/3.umap
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.25:365][ 0]LogCook:Display: Marking …/…/…/Engine/Content/BasicShapes/Sphere.uasset as reloading for cooker because it’s been cooked for platforms WindowsNoEditor.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.26:542][ 0]LogLinker:Warning: Can’t find file ‘/Game/FirstPerson/Meshes/BaseMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.26:572][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/FirstPerson/Meshes/BaseMaterial’: Can’t find file ‘/Game/FirstPerson/Meshes/BaseMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.26:608][ 0]LogLinker:Warning: Can’t find file for asset ‘/Game/FirstPerson/Meshes/BaseMaterial’ while loading C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/props/mixer.uasset.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.26:644][ 0]LogUObjectGlobals:Warning: Failed to load ‘C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/props/mixer.uasset’: Can’t find file for asset ‘/Game/FirstPerson/Meshes/BaseMaterial’ while loading C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/props/m
ixer.uasset.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.26:683][ 0]LogLinker:Warning: Can’t find file ‘/Game/FirstPerson/Meshes/BaseMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.26:720][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/FirstPerson/Meshes/BaseMaterial’: Can’t find file ‘/Game/FirstPerson/Meshes/BaseMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.26:756][ 0]LogLinker:Warning: Can’t find file for asset ‘/Game/FirstPerson/Meshes/BaseMaterial’ while loading C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/props/mixer.uasset.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.26:792][ 0]LogUObjectGlobals:Warning: Failed to load ‘C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/props/mixer.uasset’: Can’t find file for asset ‘/Game/FirstPerson/Meshes/BaseMaterial’ while loading C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/props/m
ixer.uasset.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.28:054][ 0]LogLinker:Warning: Can’t find file ‘/Game/FirstPerson/Meshes/BaseMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.28:092][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/FirstPerson/Meshes/BaseMaterial’: Can’t find file ‘/Game/FirstPerson/Meshes/BaseMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.28:134][ 0]LogLinker:Warning: Can’t find file for asset ‘/Game/FirstPerson/Meshes/BaseMaterial’ while loading NULL.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.28:170][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/FirstPerson/Meshes/BaseMaterial’: Can’t find file for asset ‘/Game/FirstPerson/Meshes/BaseMaterial’ while loading NULL.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.28:993][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Maps/2 → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Maps/2.umap
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.30:000][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Maps/2.umap
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.34:810][ 0]LogCook:Display: Cooking /Game/firstpersonbp/Maps/1 → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Maps/1.umap
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.41:680][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/firstpersonbp/Maps/1.umap
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.41:824][ 0]LogCook:Display: Cooking /Game/Splash/EdSplash → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/Splash/EdSplash.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.41:827][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/Splash/EdSplash.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.41:829][ 0]LogCook:Display: Cooking /Game/sounds/music/ьутгьгышс → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/ьутгьгышс.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.41:831][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for ьутгьгышс. Package will not be saved.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.41:832][ 0]LogCook:Display: Cooking /Game/sounds/music/Welcome_to_Kitty_City_wav → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/Welcome_to_Kitty_City_wav.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.41:838][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/Welcome_to_Kitty_City_wav.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.41:840][ 0]LogCook:Display: Cooking /Game/sounds/music/turc → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/turc.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.41:968][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/turc.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.41:972][ 0]LogCook:Display: Cooking /Game/sounds/music/Trollface_Quest_2_Theme_wav → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/Trollface_Quest_2_Theme_wav.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.41:976][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/Trollface_Quest_2_Theme_wav.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.41:978][ 0]LogCook:Display: Cooking /Game/sounds/music/sobachiy_vals → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/sobachiy_vals.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.41:983][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/sobachiy_vals.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.41:984][ 0]LogCook:Display: Cooking /Game/sounds/music/schubert1 → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/schubert1.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.41:993][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/schubert1.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.41:995][ 0]LogCook:Display: Cooking /Game/sounds/music/requiem1 → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/requiem1.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.42:045][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/requiem1.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.42:047][ 0]LogCook:Display: Cooking /Game/sounds/music/poko_wav__1
→ C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/poko_wav__1
.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.42:056][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/poko_wav__1_.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.42:059][ 0]LogCook:Display: Cooking /Game/sounds/music/mozart2 → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/mozart2.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.42:109][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/mozart2.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.42:112][ 0]LogCook:Display: Cooking /Game/sounds/music/mozart1 → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/mozart1.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.42:147][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/mozart1.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.42:151][ 0]LogCook:Display: Cooking /Game/sounds/music/Moskau2 → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/Moskau2.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.42:512][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/Moskau2.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.42:521][ 0]LogCook:Display: Cooking /Game/sounds/music/meow_mix_wav → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/meow_mix_wav.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.42:535][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/meow_mix_wav.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.42:538][ 0]LogCook:Display: Cooking /Game/sounds/music/menuMusic → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/menuMusic.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.42:551][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/menuMusic.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.42:644][ 0]LogCook:Display: Cooking /Game/sounds/music/IevanPolkka__MYVOCALOID_ → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/IevanPolkka__MYVOCALOID_.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.42:896][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/IevanPolkka__MYVOCALOID_.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.42:986][ 0]LogCook:Display: Cooking /Game/sounds/music/Embryo → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/Embryo.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.43:290][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/Embryo.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.43:400][ 0]LogCook:Display: Cooking /Game/sounds/music/brazil_115 → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/brazil_115.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.43:628][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/brazil_115.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.43:677][ 0]LogCook:Display: Cooking /Game/sounds/music/bizet1 → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/bizet1.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.43:794][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/music/bizet1.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.43:855][ 0]LogCook:Display: Cooking /Game/sounds/loops/unknowl_loop → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/loops/unknowl_loop.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.44:117][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/loops/unknowl_loop.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.44:166][ 0]LogCook:Display: Cooking /Game/sounds/loops/noise1 → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/loops/noise1.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.44:405][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/loops/noise1.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.44:494][ 0]LogCook:Display: Cooking /Game/sounds/ambient/ambients → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/ambient/ambients.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.44:809][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/ambient/ambients.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.44:918][ 0]LogCook:Display: Cooking /Game/sounds/ambient/ambient9 → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/ambient/ambient9.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.44:960][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/ambient/ambient9.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.44:971][ 0]LogCook:Display: Cooking /Game/sounds/ambient/ambient8 → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/ambient/ambient8.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.44:974][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/ambient/ambient8.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.44:980][ 0]LogCook:Display: Cooking /Game/sounds/ambient/ambient7 → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/ambient/ambient7.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.45:013][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/ambient/ambient7.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.45:017][ 0]LogCook:Display: Cooking /Game/sounds/ambient/ambient6 → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/ambient/ambient6.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.45:022][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/ambient/ambient6.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.06-14.22.45:024][ 0]LogCook:Display: Cooking /Game/sounds/ambient/ambient5 → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Co (post truncated)

Hey MrDrNose769,

Try these troubleshooting steps:

  1. With the editor closed, back up then delete the Config, Intermediate, and Saved folders from your project folder (These will be rebuilt)
  2. Run a map check for each level in your project; Fix all errors
  3. Right-click the Contents folder in the Content Browser and choose “Fix up redirectors in folder”
  4. Open the output log, right-click and clear so you’re starting with a clean slate
  5. Package project

If it fails, cut and paste the entire contents of the Output Log in a text file and attach this file to your reply.

Thanks,

.

Hey MrDrNose769,

Since we have not heard back from you in a few days we are marking this posts “resolved” for tracking purposes. However, if you are continuing to see this error when packaging, please try the troubleshooting steps above and reply with your results as well as the Output Log from the blank project.

Thanks,

.