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Sequencer - FBX - Importing / Converting Cameras

Hello together,

I'm planning to use unreal engine for video production.

edit: solved my problem. was my fault.

But one thing is unsolved: Is there a way to convert the cameras, that get imported with a FBX, to cinematic camera actors with animation from the fbx applied? They are just regular cameras and do not have animation. I also can't find an animation asset for the cameras.

thanks for reading.

best j

Product Version: UE 4.13 Preview
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asked Aug 27 '16 at 10:35 PM in Using UE4

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avatar image Pratik Rathod Jan 03 '18 at 07:31 PM

Hi guys, I'm facing a relatively similar issue, hope guys can help.

I imported baked animated cameras from Maya 2017 to Unreal 4.17.2 with Translate, Rotate, Focal distance and focal length animation. When I import the camera to the sequencer, I can see all the animated keys in all my channels but apart from Focal Distance and Distortion. I have tried to go back in forth with Maya and Unreal to find anything I must have missed, but I cant get unreal to read the Focus distance from the imported camera.

Any help would be greatly appreciated.

Best Pratik

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Drag a cine camera into the scene, right click on the camera that came in with the fbx import and go to "replace selected actor with" > recently placed > cine camera actor, then just delete the one you dragged into the scene.

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answered Sep 15 '16 at 04:20 PM

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