[Feature Request] Client-side replication event.
Event Dispatchers are a great way to update UI and control the flow of events without requiring potentially costly busy-wait in
However, the situation gets a little more convoluted when replicating variables. The RepNotify setting for variables triggers a
Feature Request: A notification of replication to the client would be extremely useful for keeping the client state, UI, and any other events in sync. As far as I can see it, there are a handful of options to accomplish this task:
Hmm. This may actually be related to my other bug report ActorComponent does not replicate variables to client. That would likely explain the confusion. I am using ActorComponents to test this, but they are not replicating. Sorry for the confusion, all! It's likely that these issues are related.
answered Aug 28 '16 at 05:33 AM
Is that c++ bug/feature that OnRep_VAR doesnt work on client?
Because i have blueprint only project and its main way for me to keep client sync with server and its work fine (with the exception of OnRep_VAR isnt called if you add elements to array).
answered Aug 28 '16 at 04:16 AM
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