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Should I use instancing or LODs for repetitive floor tiles?

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Hey guys,

I have to cover a large map with the individual ground tile static meshes seen above. I am worried this will have a performance hit on the level. Will a simple LOD suffice here or should I use some sort of static mesh instancing to reduce draw calls?

Product Version: UE 4.12
grndtiles.jpg (576.9 kB)
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asked Aug 28 '16 at 01:16 AM in Rendering

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Generally, if your actors are set as static, you should not worry about that. You should be able to get away with LODs only.

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answered Aug 28 '16 at 09:38 AM

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avatar image Benvox2 Aug 28 '16 at 10:27 AM

Thanks for clearing that up. They are set as static so I will do as you advise and just have some LODs in place. Cheers!

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