Should I use instancing or LODs for repetitive floor tiles?

Hey guys,

I have to cover a large map with the individual ground tile static meshes seen above. I am worried this will have a performance hit on the level. Will a simple LOD suffice here or should I use some sort of static mesh instancing to reduce draw calls?

Generally, if your actors are set as static, you should not worry about that. You should be able to get away with LODs only.

Thanks for clearing that up. They are set as static so I will do as you advise and just have some LODs in place. Cheers!