Unable to save the map with a Blueprint actor that has a ProceduralMeshComponent inside it.
i found this bug, if i create a Blueprint with a ProceduralMeshComponent inside it and i drop it in the map i'm no longer able to save the map
Step to reproduce
This happen only with pure Blueprint, if i do it in C++ or i create a Blueprint based on a C++ class that contain a ProceduralMeshComponent all work fine.
Thank you for reporting this. I was able to reproduce this issue in 4.13 Preview 3 so I decided to give it a try on our latest internal version of 4.13 (closer to the full release version.) It seems that it was caught somewhere in QA and fixed as it isn't happening in that version. As such, the fix for this should be coming with the full release of 4.13.
Have a nice day!
answered Aug 29 '16 at 01:27 PM
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