Physics handle not working with bones
It appears there is something very wrong when trying to use a physics handle on a ragdoll bone. No matter what I do it heavily dances around the target location, like all kinds of heavy forces are applied to it in different directions.
I basically want to grab a ragdoll with my mouse and move it around in Y and Z. It works fine with simple physics objects without bones but with skeletal meshes it is just a mess.
asked Aug 28 '16 at 12:17 PM in Using UE4
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