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[OUTDATED DOCUMENTATION] Post Process Material Example

alt textHi,

I'm trying to follow the "Post Process Material Example" tutorial (https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/PostProcessMaterials/PostProcessDemoMaterialOverview/), however am experiencing issues with following it.

When using the "Scene Texture : Scene Colour" it errors and tells me to use "Scene Texture : Post Process Input 0", however this appears to make the effect static.

However, I was also unsure on what variables I should set for "Time" and "Sine" as that wasn't made clear to me.

Either of which could of been the issue, or maybe it just doesn't work.

Thanks, Alfie

(I attached a screen shot of the bits I was referring to.)

Product Version: UE 4.12
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asked Aug 28 '16 at 12:11 PM in Blueprint Scripting

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Time and Sine are respective material editor nodes. Your effect might look static because you could have hooked up a scalar parameter and named it Time instead of actually using a time node.

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answered Aug 28 '16 at 11:00 PM

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