[OUTDATED DOCUMENTATION] Post Process Material Example
I'm trying to follow the "Post Process Material Example" tutorial (https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/PostProcessMaterials/PostProcessDemoMaterialOverview/), however am experiencing issues with following it.
When using the "Scene Texture : Scene Colour" it errors and tells me to use "Scene Texture : Post Process Input 0", however this appears to make the effect static.
However, I was also unsure on what variables I should set for "Time" and "Sine" as that wasn't made clear to me.
Either of which could of been the issue, or maybe it just doesn't work.
(I attached a screen shot of the bits I was referring to.)
Time and Sine are respective material editor nodes. Your effect might look static because you could have hooked up a scalar parameter and named it Time instead of actually using a time node.
answered Aug 28 '16 at 11:00 PM
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