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TEXT adds L prefix

Why does the belove code work? When i just use the variables name, like if I put it like TEXT(LTchar) the compiler expect there to be a variable named LLTchar. What is going on?

 void Example::Do(FString MeshPath) {
     const TCHAR* LTchar = *MeshPath;
     ConstructorHelpers::FObjectFinder<UStaticMesh> Path(TEXT(Tchar));
 }


Product Version: UE 4.12
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asked Aug 28 '16 at 12:42 PM in C++ Programming

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frozendragon498
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The Macro "TEXT" is expecting a parameter encapsulated within quotes: TEXT("Here is my text")

I've run into the same issue many o' times myself. The solution for me, has been to use various conversion macros.

I can't recall which one specifically for your scenario, but play with the various options to replace TEXT:

  • TCHAR_TO_UTF8

  • UTF8_TO_TCHAR

  • TCHAR_TO_ANSI

  • ANSI_TO_TCHAR

For example:

  ConstructorHelpers::FObjectFinder<UStaticMesh> Path(TCHAR_TO_UTF8(LTchar));





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answered Aug 28 '16 at 01:20 PM

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TX_Alpha
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