Lag in selecting with mouse

Hello as you can see in this video

I have a selection box like any RTS games…
there is a problem with drag selecting when there are many moving actors…

but when i select (hold mouse click) and move the camera… the selection box displays smooothly and selects properly…

i dont know why when i just use the mouse (left click and drag) lags…

If you want to download the whole test project:
http://www.mediafire.com/download/wj1jkwk3sun4dk9/Experiment2.rar

WSAD - camera movement
z - spawn 50 actors ( press this 4 times )
Left click to select / Drag Select
Right click to move actors

Heres what i did to get the same results

  1. test drag selecting at start of game to get a feel with the smooth drag selection
  2. press Z four times, ( Z spawns 50 actors) 4x50 = 200 actors
  3. drag select them all, all actors are stationary = no lag yet
  4. no right click to move them to randomly
  5. now mouse drag selection lags…
  6. now hold left click and move the camera with WSAD - try selecting units…
    notice how smooth it is… ? why is it smooth, and mouse selecting lags?
  • i also have a different version of marquee selection box
    using draw rect / drawtexture in HUD and multibox Trace
    same thing happens…

i tried it with a new project and migrate all needed files…

http://www.mediafire.com/download/k1uu2kvr51r5wtf/TestMigrate412.rar

it has same result…
lag / poor performance even when cooked…

using mouse to drag select lags.
but while holding the left mouse and moving the camera runs smoothly…

I have confirmed this is the bug UE-24527

refer to

seems that this bug is still not fixed