Project building/compiling suddenly fails due to FMOD binaries issues
We've been using FMOD for quite a while, plugin version 1.08. No issues what so ever, can compile, package and play the game. Then suddenly tonight everything is going wrong. Neither the engine nor the plugin were updated or changed prior to that.
1) First, I tried packaging development build as usual. In-editor build was successful, but starting the game.exe led to this error:
We have not added any reference to FMOD in code, we only use it in BPs except for one code pre-load that was added weeks ago and worked fine.
2) I then tried building the development again, thinking something went wrong. The exactly same build failed this time with following errors: http://pastebin.com/2uRfpXaj
3) Lastly I decided to try deleting all binaries in project/plugin folder, re-generating project VS files and recompile it through Visual Studio. Rebuilding the game project in VS now gives this error:
Nothing works any longer, although I can still play game in edtor, and for some reason compile project in debug config but not development. Any ideas what on earth went wrong there?
We were unable to solve this issue, so I just started going through revisions of source C++ files. All of them, including newest one worked. Still no idea what happened there as I previously pulled latest versions multiple times, but it seems to be working again.
answered Aug 29 '16 at 05:41 PM
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