Hi,
I noticed that I don’t have shadows in UE4 when I enable tesselation on a material. I only tested it with OpenGL4 on Linux (I believe openGL3 has no tesselation). Is there a workaround?
System:
Arch-Linux
Nvidia driver 370.23 (via Primusrun)
I7 4710HQ
Thanks in advance!
-siebencorgie