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Setting Near Clip plane to 0 messed up rendering.

I had an issue earlier this year where my project seemed corrupted and rendering was messed up really badly.

https://answers.unrealengine.com/questions/402430/objects-are-invisible-unless-selected-after-editor.html this issue specifically.

Yesterday I set the Near Clipping plane to 0 in Blender, and it sort of did the same thing. Turns out setting the Near Clipping plane to 0 causes all kinds of issues.

Product Version: UE 4.12
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asked Aug 28 '16 at 07:51 PM in Bug Reports

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Demozo
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Hey Sneggledex,

Yes, Setting the near clip plane to 0 is not something that you should do. You always need to have a value for the near clip plane, otherwise, all things that get mapped to Z are set to 0, which causes the issue.

Barring the 90's feel of the web page, this is a good resource of information about the Z-Buffer and your Clipping Plane. https://www.sjbaker.org/steve/omniv/love_your_z_buffer.html

-Tim

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answered Aug 30 '16 at 03:19 PM

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Tim Hobson ♦♦ STAFF
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