Setting Near Clip plane to 0 messed up rendering.
I had an issue earlier this year where my project seemed corrupted and rendering was messed up really badly.
Yesterday I set the Near Clipping plane to 0 in Blender, and it sort of did the same thing. Turns out setting the Near Clipping plane to 0 causes all kinds of issues.
asked Aug 28 '16 at 07:51 PM in Bug Reports
Yes, Setting the near clip plane to 0 is not something that you should do. You always need to have a value for the near clip plane, otherwise, all things that get mapped to Z are set to 0, which causes the issue.
Barring the 90's feel of the web page, this is a good resource of information about the Z-Buffer and your Clipping Plane. https://www.sjbaker.org/steve/omniv/love_your_z_buffer.html
answered Aug 30 '16 at 03:19 PM
Tim Hobson ♦♦ STAFF
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