How do i get the bounds of a skeletal mesh in local space?

Hey guys i’m trying to get the bounds / size of a skeletal mesh component but if i use the Bounds.BoxExtent property that gives me the extent in world space according to it’s rotation. I want to know the values in local space, so basically, the Approx Size value that shows when you have the mesh opened in persona in the top left corner.

I ended up using SkeletalMesh->GetImportedBounds(); to get the values i needed.