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How can I change a buildings static mesh when placed in the game? RTS type construction

Hey there,

Quick question regarding assets/actors/meshes.

I'm attempting to create an RTS style building format. I'm not entirely sure how to go about having the building construct over time. My initial set up is calling upon some functions/events to place a static mesh (depending on which button is clicked ) when the object is placed into the world it will have a faded material applied until the construction time has passed - then the material reverts to the meshes default.

I'm not entirely sure on the best way to add an animation/perhaps a matinee? when I click a button to place a specific building, I want that building only to do a set animation (Or perhaps a tween over time, where it buildings half the building then the full building)

Here's two pieces of the blueprint - hopefully this will help in solving the issue - Though there's a lot of blueprints (Will post if needing more info)

Here's an example video of the animation i want to play out - (notice the first building placed) https://www.youtube.com/watch?v=XiY5aCQ6kYg

This is the on button > build target static mesh

Not sure if this is relevant

This is one of the buildings that will be created ( or the static mesh for that building)

Product Version: UE 4.12
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asked Aug 29 '16 at 12:13 AM in Using UE4

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