Why does the lighting not build correctly on a tiled floor

Trying to build high/production lighting for sequencer shot. hell even just doing preview shots I’m getting darker colored tiles in some spots. I’ve increased lightmap res to 512 on everything. lowered it. raised it. turned two sided lighting on. Help!

Hey totallysane,

Have you modified any of the Lightmass settings within the ‘World Settings’ tab?

Could you show me the UV’s for that particular floor mesh?

This could be a bounds scale issue which is causing the floor to not receive the proper amount of lighting.

Let me know if you have further questions or need additional assistance.

Thanks,