How to package a map for Unreal Tournament 4

Hello. I have this problem I cannot solve, and as a newbie, I would very much appreciate any help.

I want to create my own map for Unreal Tournament. I did, but I cant seem to share / package it no matter what I do.
It does something for awhile, then a bunch of “No exports found (or all exports are editor-only) for SM_LinkGun_MF_wave_03. Package will not be saved.” messages appear in the log and then…nothing. I mean it says its working and it appears to take most of my proccessor power, but after half an hour - no change in the log. Is this somekind of a conflict or bug? Or does it simply take many hours and I should be patient?

Please help…

Hey ,

You should be able to get your level shared by following this [Documentation][1]. If you’ve already tried this and have not succeeded, please upload your error output logs as a .txt file so that I can better assist you.

Packaging can take a while, depending on how large the project is you’re trying to package by the way.

Thanks!

Package and Share

Hello and thanks for the reply!

The issue seemingly went away after a patch that occured a day after my post, but then sort of returned.

The issue now, when I textured the map fully, seems to be with one concrete (default) asset taking like thirty minutes, while most others are ready within a matter of seconds - it seems like nothing is happening, console shows no progress for 30+ mins and then shows the asset as being started thirty minutes ago and packaging completed now. Im unsure if its only the console not corresponding to actual process happening, and if its normal for a textured map for UT4 to take around 50 minutes to package, taxing my i7 by 80-100 percent all the time - or if its a loop of somekind that needlesly prolonged the packaging process somehow.

If it is expected behaviour, there is no problem and I apologize for the apparent “urgency” of my query -)

What you are describing sounds as though you’re not allowing your shaders to compile. Please make sure that you wait for all shaders to compile before you try to package your project.

If you’ve created these textures on your own, please look over this documentation: [Rendering and Graphics][1]

If you’re not able to figure this out on your own, you may want to put a question in our Rendering section for additional assistance from another colleague who works with Rendering more frequently than I do.

Thanks!

Guidelines for Optimizing Rendering for Real-Time in Unreal Engine | Unreal Engine 5.1 Documentation