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How do I drawHUD on on camera actor for top down game

I have played around with Draw HUD for many hours and am not able to get it to show at all. I am thinking that it may because I am using a camera actor for a top down shooter. the reason I am using a camera actor and not a camera attached to player is because I want it to be static until I hit a trigger box.

so far I have attempted to draw HUD for a mouse pointer, then to just put text on the screen to see if it is even working, with no avail.

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asked May 24 '14 at 08:19 AM in Blueprint Scripting

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avatar image Shadowriver May 24 '14 at 08:41 AM

Did you set your hud class in gamemode class (class = blueprint)

avatar image superprez8 May 25 '14 at 01:26 AM

yes I did. I have followed a couple of different tutorials to see if there was anything I was missing, but I still cant get anything to show.

avatar image DJMidKnight May 25 '14 at 02:52 AM

What is your camera actor derived from?

How are you giving the HUD ownership?

avatar image superprez8 May 25 '14 at 06:11 AM

I pulled the camera down from the "basic" tab.

In my Level Blueprint I have this set up to start the game with the POV from the camera.

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I am very new at this and not sure what I am missing.

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avatar image DJMidKnight May 25 '14 at 06:00 PM

have you looked at the strategy example or the memory game?

if you still don't see how its done from those let me know and I'll help you get it sorted out

avatar image superprez8 Jun 18 '14 at 06:42 PM

I almost have it working. with this setup the zombies will wonder around thanks to the Random Stream. but now my problem is that every time I spawn a zombie in a zone, they all have the same wander vectors. I want to spawn a lot in and have them wand in all directions. so I need the seed to change each time a zombie is spawned.

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