A Point in the Right direction
Have been away from UE4 for quite some time now & am feeling relatively rusty. I am starting a pretty large project in which I want to create an in-game editable Kitchen furniture environment. There are 10 groups of furniture styles I am planning on modeling all with interchangeable doors & handle among other things too. With so many potential possibilities and variables my heads in a little bit of a spin...
Through blueprints each of the units I create will have the ability to change furniture Styles, doors and handles etc: (through UI popup menus in-game:) I'm planning on using: A UI popup in UMG for each unit BP used via character trace to get target blueprint. I've also used exported sockets for the handle & door locations
I just really wanted some foundation feedback on weather I would be using the best initial logic to get this concept going? I'm more confused as to what kind or grouping or arrays I'm going to need to keep the UI working on all of these different BP's. I'm in a predicament also in weather to use separate BP's or not for all of my different Units or not? How would someone else attempt this project?
asked Aug 29 '16 at 12:09 PM in Using UE4
There are marketplace content which doing what you asking, so you might want to buy it and check out their internal structure or just watch content creator tutorials for using content and get inparation from it ;)
answered Aug 29 '16 at 09:05 PM
Bumptity Bump Bump Bump :)
answered Aug 29 '16 at 09:00 PM
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