Stationary camera with menu as default view

Hello,

I’m currently having a bit of an issue where I want the menu system I have created to be the default view, this has a stationary camera and some UMG that has some options that can trigger some sequences.

Once the sequence finishes it always returns me to the player view, which I don’t want to trigger until later.

Without the onStop function that is going to be implemented in 4.13, I have tried triggering an event by time and reading the sequencer time, the only problem is I need the ability to be able to pause, fast forward 5 seconds, rewind 5 seconds while the sequence is playing. I already have this functionality working

Is there a way I can set the camera view as my default view so once the sequencer finishes it will return to the menu?

https://forums.unrealengine.com/attachment.php?attachmentid=107756&d=1472471444

https://forums.unrealengine.com/attachment.php?attachmentid=107757&d=1472471469