Disable-Enable input doesn't work from 2 events

Hi guys!

I was working on the blueprint logic and found interesting bug(not sure if it’s a bug though).

http://savepic.org/8345929.jpg

So here’s what’s going on:

When button 1 is pressed it fires event1. Event1 fires Event2, which disables player input for 3 seconds. Then Event2 returns control to Event1, which enables input again.

But it’s not happening. However if everything is fired from just one node - it works just fine.

Hi ,

This is expected behavior. your Delay is technically not running any functionality after completed. Event 1 will fire Event 2, but the delay is specifically for functionality after it in Event 2. As such, there is no effect on Event 1. To get the effect you are looking for, you will want to have the delay in Event 1.