Silhouette Smear/Blur on Metallic Reflections with high Brightness Bug
I couldn't find anyone with a similar problem:
My current version is UE 4.12.5:
For some reason the shape of my character and the border of my screen is smeared/blurred across metallic surfaces every time when he moves. Planar reflections is turned off and Motion blur is disabled and turned off in the Project Settings. The only PP effect that is enabled on the screenshot below is Bloom. This happens in VR as well, and is also noticeable when I place foliage in front of a metallic surface (see second image). The problem also persists in UE 4.13
The issue can be seen more clearly when the light level of the World exceeds 100 units (.e.g 200), which can happen when a Day/NightBlueprint is incorporated, that calculates light levels above the determined values. My FPS are always above 60 FPS, so it's not a lag issue.
This issue can be recreated in a new project:
asked Aug 29 '16 at 05:31 PM in Rendering
So have you added a sphere reflection capture to your scene at all?
I just ran your test using the steps you provided and was able to see the issue on my end, but upon further investigation if I added a Sphere Reflection Capture to the level, the issue was very minimal and hardly noticeable.
Have you tried adding a Skylight to your level with a custom cubemap as well?
Let me know if you have further questions.
answered Aug 29 '16 at 09:29 PM
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