Spawn Hundreds of Actors without Tick?
Goal: Spawn ~500 low-poly missiles (42 tris) from 2 target points, in a short amount of time, and continue to spawn (until I stop them, haven't made it that far in the blueprint). So, a constant stream of ~500 missiles flying through the air (they impact and destroy after about 10 seconds).
Problem: My blueprint works, but performance/frame rate is taking a BIG hit.
I've read that using Event Tick can cause problems. Is there a more efficient method to go about this?
asked Aug 29 '16 at 05:37 PM in Blueprint Scripting
Ok, so if you want to continually spawn hundreds of actors, you can do this in a few ways but I think this is the best way:
answered Aug 29 '16 at 07:03 PM
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