How do I get my material to be more than one pixel. Its stretched out over the whole cube
I can't seem to fix the material on any texture. Like my wood floor material is stretched way too big. How can I fix this?
asked Aug 29 '16 at 07:11 PM in Using UE4
unwrap the mesh you are applying it on. (in a 3d program)
or tweak a texturecoordinate node inside the material.
answered Aug 29 '16 at 08:04 PM
That problem is probably caused by incorrect or inexistent UVs on your mesh.
First, try to apply that material on the default cube. If it looks right, then the problem is in your model. Just google for "uv unwrapping" to learn how to do this in your 3D application. The process is basically putting all the faces in a single plane.
If the material looks wrong on the default, then the problem is on the nodes leading to the TextureSampler or the TextureCoordinate node.
Hope that helps :)
answered Aug 29 '16 at 08:14 PM
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