How do I get my material to be more than one pixel. Its stretched out over the whole cube

I can’t seem to fix the material on any texture. Like my wood floor material is stretched way too big. How can I fix this?

unwrap the mesh you are applying it on. (in a 3d program)

or tweak a texturecoordinate node inside the material.

That problem is probably caused by incorrect or inexistent UVs on your mesh.

First, try to apply that material on the default cube. If it looks right, then the problem is in your model. Just google for “uv unwrapping” to learn how to do this in your 3D application. The process is basically putting all the faces in a single plane.

If the material looks wrong on the default, then the problem is on the nodes leading to the TextureSampler or the TextureCoordinate node.

Hope that helps :slight_smile:

Thanks guys. That helps. But the materials and textures are from the starter content that comes with the engine. Shouldn’t they already be unwrapped? Also for example, when I put the walnut floor material down and then scale it to 10.0 by 10.0 it stretches the wood planks out way too big. I want it to scale accordingly. Any suggestions?

Hey Vinnyxsolis-

Are you stretching the material itself or the mesh that the material is applied to? Can you post a screenshot of the results you’re seeing for comparison?

Textures arent the part that needs unwrapping, its your 3d object that needs it.

I suggest to google some “unwrap mesh in 3d program of choice” stuff so you get a basic idea on what texturing, modeling, unwrapping etc is.