[BUG] FBX Reimport only imports one object
I've looked through the forums and answers hub and couldn't find anything adressing this, so I thought I'd report this bug.
When I'm reimporting meshes from FBX files, only the first object in the file will be reimported. So if I have file with a hierarchy like this:
Only object A will be reimported, the rest is just gone from the asset. The only way I can fix the asset is by completely deleting it and then setting it up from scratch again.
I'm using Blender 2.77. I've reimported the files in Blender to see if the exporter screws up, but the imported data was fine.
Steps to produce the error: 1. Create two objects (e.g. cubes) in Blender 2. Export the to fbx by selecting them and then choosing "selected only" as export option 3. Drag and drop the file in the unreal content browser 4. Checkout that the import worked 5. Hit reimport
Hopefully this bug is reproducible.
After doing some digging, it appears the error you are experiencing is being caused by your export settings from Blender. I re-exported the file and it appeared without the error you are seeing. I've attached a .zip containing an image of my export settings from Blender along with an update FBX, please test this and see if it works correctly on your end.
answered Sep 12 '16 at 02:37 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here