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Strange SetRelativRotation behavior

Video: YouTube Link

I'm setting the relative rotation to 0,0,0 and then I attach it to a socket. But sometimes the rotation is different and I'm not sure why this is happening. Do anyone have a solution for this?

Product Version: UE 4.12
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asked Aug 29 '16 at 11:36 PM in Blueprint Scripting

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avatar image VictorBurgos Aug 30 '16 at 04:59 AM

Can you please attach your implementation via screenshot? It's really hard to debug with the limited information, the video alone does nothing. I thought it was collision, and it still could be. I tried an implementation on my mine and it seemed to be working as intended, but I just don't know what your setup is.

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