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Texture, nearest neighbour filtering?

So, quite a simple thing to do, I just can not for the love of me find where.

I've got a very small pixel art texture, default texture filtering causes a blurry mess, where would I change the texture filtering to nearest neighbour? I can not find any such options within the imported texture itself.

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asked May 24 '14 at 12:20 PM in Rendering

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2 answers: sort voted first

Was looking for it too.. It's sort of hidden here in the texture tab under advanced settings:

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texturefilter.png (18.0 kB)
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answered May 24 '14 at 10:02 PM

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avatar image Traggey May 25 '14 at 09:46 AM

There we go, thanks a bunch!

avatar image pemcode Oct 15 '16 at 09:15 PM

How do I set this in C++ code? I used UTexture2D::CreateTransient() to create a texture in C++ code. So how do I either tell my C++ texture to :"use nearest" or at least tell it to copy the settings (including filter = nearest) from a texture that I setup in the editor?

avatar image pemcode Oct 15 '16 at 09:18 PM

Actually I found it. UTexture2D's parent class UTexture has Filter. So...

tex->Filter = TextureFilter::TF_Nearest;

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mm interesting, thanks!

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answered Dec 01 '15 at 03:40 PM

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