How can I add animations to a poseable mesh?
I did some testing with using PosableMeshComponent, and even though I was able to assign a skeletal mesh with animations to the PosableMeshComponent, there did not appear to be any way to access the animations in order to trigger them. It may be possible to link multiple PosableMeshComponents to each other and adjust the transforms of each to simulate animations, but this method would be rather complex, and could potentially lead to unexpected movements.
answered Jul 11 '14 at 10:18 PM
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