How do I import character setup into my scene?

I’m not sure what I’m doing wrong here But I want to import a character in to blank scene. The reason for this is because I have already layed out a level in a blank scene, but now want to use a character in it. I imported the folders from a scene that has a character set-up, but it just doesn’t work.

Hey VisceralD -

Ok I think I know what your asking here, or at least I have narrowed it down to two possible ways to take this question; one you are having problems importing your character into the Content Browser or and more likely you are having an issue getting a character to show up in your new game. I will attempt to address both.

To get a character to show up in your game, make sure that you have the character set up in a blueprint (or class if coding) based on Pawn. Since it sounds like you are migrating a character from another game, that should not be an issue. You then want to open your Game’s Gamemode Blueprint and look at the Defaults section. In the Defaults section there should be a listing for Default Pawn Class which you want to change to your character’s pawn class. If you do not have a gamemode blueprint for your game, then create one and assign the character in the default pawn class at the time of creation.

To import a character from another project so that it shows up in the content browser, in the original game, right click the character’s Blueprint then select migrate. Browse to the content folder of the new project as the place to migrate the files. The blueprint migration should also move any associated skeletal mesh, textures, materials, etc. Open up new project and you should see the character waiting for you in the content browser. You can then setup the character as mentioned above.

Thank You -

Eric Ketchum

Well that’s what I thought but it did not turn out that way. When I choose to migrate what format should I export. Because when I try to import the migrated file its format just does not show up.

So I just moved the physical folder from one project to another, Everything showed up and there was no errors. The blueprint was there with no errors and the game mode was implemented, But when I press play, there is no character and the camera just won’t move.

Hi VisceralD -

You shouldn’t have to choose a file type for the migration process. Migration is simply a way for the engine to move whole asset families from one project to another for the exact reason that you are trying to, there is no need to re-invent the wheel or in your case the character.

Read this process documentation here and let me know if that helps you out or if you are still having problems.

-Eric Ketchum