Hi all. New here and fairly new to UE4.
I had a lot of fun programing in Project Spark and managed to program some really complex AI which has led me to UE4. There was a simple code I wrote (in Project Spark) that I’m finding difficult to reproduce here.
The code in “Spark” read like this; [up][ [=] [up] [] [velocity] [] [0.2] with another line saying; [turn] [towards] [player]
What this did was rotate the character on its x towards the player (so its facing the player) and rotate the x and y towards the velocity direction. In other words, the character would tilt towards whatever direction it was traveling while always facing its target.
In my attempts, when I add the pitch and roll it forces the yaw to also face that direction. I don’t think my vector math is strong enough to crack this one. Any help would be greatly appreciated.
Cheers.