How do I let my pawn fall, even though it has much velocity?

I’m trying to create a pawn that moves like a sci-fi race ship (Example)

To make the pawn float I use 4 hover components. (Tutorial)

It’s bouncing like expected, all is working but one thing: falling.

When the pawn goes of a cliff, it basically flies of into the distance.

I know it’s a combination of speed, gravity and mass. But I can’t get it to work.

I think it is because of the velocity is stronger than the gravity, but if I increase the gravity or mass, I need to increase the force to move the pawn as well. Which creates the same situation, only with higher numbers.

I’m new to physics, so any help appriciated!