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Unable to change movement speed

Hello,

I've been having an issue getting my enemies to walk at different speeds when moving through the level. I have tried changing the max walk speed on the movement component for the character which is what I've found by looking through Google and the forums, but this doesn't seem to change the speed at which the character moves.

I've been moving my actor with "Move To Location or Actor". I've gone ahead and set up an empty project with just the barebones to get the character to move and changing the max movement speed doesn't seem to effect the speed the character walks out in here either.

Here is the code used to make the character move through the level, which he does correctly, just always at the same speed.

http://imgur.com/XURC88s

Here is a link to the project zip

https://drive.google.com/open?id=0B676zOSSbYg4UTlKMlZ3ZDVlbDg

I would greatly appreciate any help!

Product Version: UE 4.13 Preview
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asked Aug 30 '16 at 06:51 PM in Blueprint Scripting

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Snackmix
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Hello Snackmix,

This is due to you calling the Move To Location, which does the action over time, or Actor on Tick. This means that this function is being called, and therefore reset, every frame so about 60 times a second. This causes the function to keep interrupting itself before going very far. If you call this function on Begin Play, it'll move at the correct speed.

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answered Sep 01 '16 at 09:37 PM

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