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What would cause a build error when including UnrealEd?

I created a new program in the programs folder. I managed to get a slate window open and experiment a bit more with this, but now I would like to add a viewport to my program. Therefor I need the inclusion of "UnrealEd" in my solution, but as soon as I add "UnrealEd" in my PrivateDependencyModuleNames, I get a bunch of errors I don't know how to fix...

Anyone with some ideas?

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asked May 24 '14 at 06:01 PM in C++ Programming

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Compile in VS

Are compiling in VS ?

Are you using Development Editor x64 ?

Should work fine if you do that

note you cant make a shipping build and package it that includes UnrealEd


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answered May 25 '14 at 01:16 AM

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avatar image ThijsM May 25 '14 at 10:19 AM

Yes, I am building in VS. Tried Development Editor x64, doesn't seem to fix the problem. :(

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