What would cause a build error when including UnrealEd?
I created a new program in the programs folder. I managed to get a slate window open and experiment a bit more with this, but now I would like to add a viewport to my program. Therefor I need the inclusion of "UnrealEd" in my solution, but as soon as I add "UnrealEd" in my PrivateDependencyModuleNames, I get a bunch of errors I don't know how to fix...
Anyone with some ideas?
Compile in VS
Are compiling in VS ?
Are you using Development Editor x64 ?
Should work fine if you do that
note you cant make a shipping build and package it that includes UnrealEd
answered May 25 '14 at 01:16 AM
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