Every time I open my project it keeps crashing. I’ve noticed it only happens when I am in the blueprints section and most often when I am searching for a component. Here is the latest crash report if it helps. I hope someone can help me with this.
MachineId:E99B09BE4BFAFC1D6B6BD2AE6ACE601E
EpicAccountId:c7db4e1ec222445482dda2e995e04813
Access violation - code c0000005 (first/second chance not available)
UE4Editor_GraphEditor!TSet,FSparseItemInfo>,TDefaultMapKeyFuncs,FSparseItemInfo,0>,FDefaultSetAllocator>::FindId() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\containers\set.h:593]
UE4Editor_GraphEditor!STreeView >::Private_IsItemExpanded() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\slate\public\widgets\views\streeview.h:282]
UE4Editor_GraphEditor!STableRow >::IsItemExpanded() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\slate\public\widgets\views\stablerow.h:688]
UE4Editor_Slate!SExpanderArrow::GetExpanderImage() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\widgets\views\sexpanderarrow.cpp:68]
UE4Editor_Slate!TBaseSPMethodDelegateInstance<1,SExpanderArrow,0,FSlateBrush const * __ptr64 __cdecl(void)>::Execute() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:321]
UE4Editor_Slate!TAttribute::Get() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\misc\attribute.h:135]
UE4Editor_Slate!SImage::ComputeDesiredSize() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\widgets\images\simage.cpp:61]
UE4Editor_SlateCore!SWidget::CacheDesiredSize() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:388]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:376]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:376]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:376]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:376]
UE4Editor_GraphEditor!SListView >::ScrollBy() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\slate\public\widgets\views\slistview.h:1250]
UE4Editor_Slate!STableViewBase::OnMouseWheel() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\widgets\views\stableviewbase.cpp:476]
UE4Editor_Slate!::operator()() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5126]
UE4Editor_Slate!FEventRouter::Route >() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:215]
UE4Editor_Slate!FSlateApplication::RouteMouseWheelOrGestureEvent() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5114]
UE4Editor_Slate!FSlateApplication::ProcessMouseWheelOrGestureEvent() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5098]
UE4Editor_Slate!FSlateApplication::OnMouseWheel() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5075]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1566]
UE4Editor_Core!FWindowsApplication::ProcessDeferredEvents() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1875]
UE4Editor_Slate!FSlateApplication::TickPlatform() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1380]
UE4Editor_Slate!FSlateApplication::Tick() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1350]
UE4Editor!FEngineLoop::Tick() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2810]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launch.cpp:148]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll