GameState variables not replicating?
I am trying to replicate a simple integer on a blueprint game state across clients/server. I successfully connect them together, then the user pawns fire "Run on Server" events that set the integer to either 2 or 5, like this:
The "SomeVar" integer is set to "Replicated". Can anyone tell me what I am doing wrong?
asked Aug 30 '16 at 10:44 PM in Blueprint Scripting
Here is an example of how to change a variable in the GameInstance and have it replicated to the clients:
Check the replication:
answered Aug 31 '16 at 01:45 PM
ImVawx ♦♦ STAFF
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